beardofsocrates Posted March 13, 2017 Share Posted March 13, 2017 Hey all! I'm having some trouble with a custom skeleton in Outfit Studio. I originally exported a mesh, from 3DS max, but realized that the low precision was causing some deformity. Since OS has a bone weight copy tool, and a full precision option, it seemed like the best and only choice. I used the mesh I exported from Max as the reference, and the Blender mesh as the obj. I copied the bone weights, and it exported just fine. I loaded up the game, and the mesh basically stretched to infinity. I know this is skeleton related, so I looked at the ninodes, and one of them was out order. The chest [2] was at the top of the list in the original, and in the OS nif it was at the bottom. I'm probably noobing this part up, so any input is appreciated! :) What I've tried so far: I imported the OS version, and tried to export just that, but it prompted that nothing was weight painted. Even though importing it into Max showed all the weight values. http://i.imgur.com/M22wDAX.pnghttp://i.imgur.com/Nq7nUWo.png Link to comment Share on other sites More sharing options...
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