Jump to content

My scripts are acting lost and confused.


dramegno

Recommended Posts

I am having odd behavior with scripts added by mods the vanilla scripts seem to be processing normally, though. I do not know which one of my mods are causing the issue or if is actually multiple modes at fault but the two most common and repeatable issues are that quite often.

1. When I load a save from the main menu I get a CTD but if I can get another save loaded or even start a new game I can load the save with no ctd I am attaching a log that generates when it CTD on load.

2. When an animation finishes that I am unable to move during the animation including some vanilla ones like the smelter and the tanning rack controls are not released and I have to type in 'enableplayercontrols' to be able to move. A similar issue that might be related is that sometimes animations don't fully play as in sometimes no sound or visual cues as animation script is being played, other times there is sound from the animation but no visual, and in case of animations involving multiple actors only some are doing the animation while the other member(s) are instead doing a standing idle animation (not the FNIS confused animation.)I have attached a different log of when my character is unable to move after an animation has played.

 

some other issues that I have no idea when to grab a log or what happens is that script triggers can go off randomly an example of this is I can be walking down the street then Defeat Your Money or Your Life sends me into bleed out for no apparent reason. Another one is that certain one-time run scripts don't run every single time an example would be a mod quest putting things in your inventory, it is sometimes hours later that I realized that I was missing items. But I can do the quest again with a different character (same mod order) and the script runs like it is supposed to.

 

With what I can figure is that my scripts are getting processed out of order. One reason why I say this is that sometimes when I go to move my character right after an animation plays I can move for about half a second before my controls are taken away from me I am not sure if all of the times that this last one happens I can move my character before the end of the animation or not it but both seem to happen.

 

I also used a Script Cleaner found here http://www.nexusmods.com/skyrim/mods/52363/? and only found 15 orphaned scripts.

 

Load Order: https://modwat.ch/u/Dramegno

 

 

If you need to see something else just let me know and sorry if this post is confusing because I sure know that I am.

Link to comment
Share on other sites

"Your scripts" are acting lost and confused? Are you sure? :D

 

CTD on load is what we all experience. The more mods we have, the more animations we add, the weaker our machine, the more background programs are running, the more demanding out ENB, ... the more CTD you will experience. That's how Skyrim works. There are (ten)thousands of posts already.

 

All the rest seem to be problems that you have with your animation mods. But looking at your list you should rather go where you have gotten almost all of them: at loverslab. THat'S where you certainly will get more help.

 

But one advice upfront: tell them DETAILS. Not like "animations involving multiple actors".

Link to comment
Share on other sites

The issues that I am experiencing are not limited to just animations like I said quests are affected as well and my issues are not limited to just loverslab stuff either. I get problems with vanilla and Nexus stuff as well as I mentioned in my original post. Yes about halfish of my mods come from LoversLab and could the problem mods be with them, yes but I have no idea what my next troubleshooting steps are.

My issue I do believe is somehow script related because one thing that I forgot to say in my original post is that I have noticed a lag/disconnect from a trigger and the game doing something for example, I can initiate bathing from Bathing in Skyrim a mod here on the nexus and about a minute later my character starts bathing and the little information text in the upper left pops up for that mod but other times I have to press the button multiple times to get it to do.

 

I have noticed playing after I did the original post that when I go into the command line for Skyrim that the last bit of text listed in that window is returning to threadpool or something similar and this shows up about 9.5 times out of 10 when my character gets put into standing pose and I don't have controls. So I think that I may be overloading the papyrus engine or one of the files for it is a bit wonky.

Link to comment
Share on other sites

Dump your playthrough. It's full of garbage.

 

Look at your papyrus logs. You said you "only found 15 orphaned scripts". What did you do with them? Remove them?

 

You have like 5 error messages per seconds, most of it Beeing Female. In your CTD log I count 1100 errors and warnings before the system crashes. Do you think this is sound?

 

Many users have learned the hard way that you cannot load and unload scripted mods to your liking without paying the price: an unstable system.

Link to comment
Share on other sites

I did remove the scripts and they may have been from your FNIS Flyer mod since that is the only mod I have uninstalled this playthrough. And I uninstalled it due to the something else seeming to conflict with it scripturally that wouldn't let me stop flying or even go in the direction I wanted to go most of the time. I put a post involving FWAbilityBeeingFemale.psc line 165 in the Beeing Female topic to try to figure that one out but that only accounts for 381 of the errors/warnings in my log which was not a crash btw I saved and quit during a time that animation was over "RND's Eating/Drinking Animation I believe" and control was not given back to me. Now back on topic the Beeing Female errors sometimes are associated with actors and the mod does refresh its at least parts of its list of female NPC's stats every so often and recasts the Beeing Female effect(s) on all female NPC's after every load screen.

 

I will do due diligence and disable Beeing Female and one other mod that I have noticed that it is completely not working in my game and make a new character and go from there. I will post my findings hopefully later today.

Link to comment
Share on other sites

Sorry, it took me so long to get back to this, I ended up having to take care of some school related matters.

The log spam from Beeing Female according to the mod author is due to a glitch in how skse handles the way that it handles their scripts, but I do have an updated esm for that mod to try later.

but I suspect that PlayersuccubusQuest was causing some instability because when I uninstalled it and started a new game I had access to a couple mcm's that evidently was being blocked somehow.

Another mod that was giving me troubles was spell sneak attacks because I noticed that after I uninstalled PSQ my log was getting hit with roughly 100+ entries per second so I removed that one and put a post on the mod's thread here. As of yet, I have not received any replies.

The script issues are still there but happen a lot less frequently and I have noticed that skill books are affected as it seems that I only get levels from 1 in 3 unique books (as in from the first time I read a book of that particular title.)

Also, I managed to finally catch a log of an animation script failing to complete '[03/14/2017 - 11:04:13PM] [Zad] ((WARNING)): SpinLock() timed out.' I hope that that line helps but I will post the log file that that is from so people can look at it more deeply. Most of the errors in this log are from checks to optionals to a set of mods I have.

 

So in short, I have not found the source of the issue but I am getting closer.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...