CodanHackwood Posted March 13, 2017 Share Posted March 13, 2017 (edited) I am trying to add a plain ol' Fortify health enchantment to a battleaxe. Of course constant effects are usually a no go with weapons, but shouldn't I be able to tinker with worn restrictions to be able to apply it to the weapon? Things I have done/tried:1. Created my own seperate enchantment for this weapon with the MGEFF EnchFortifyHealthConstantSelf2. Created a new formlist and a new keyword to select in the ''worn restrictions'' tab and added the keyword to my weapon3. I took a look at the MGEFF itself to see if there were any editable things related to equipment slots, but I'm afraid the entire page looked like alien language to me After all that I was still unable to choose my enchantment from the list when editing the weapon. Am I missing something? Do I have to really delve deep into the nasty 1s and 0s to change what this enchantment can be applied to? I fear such a simple desire to have this on a weapon is going to be much more complicated than it should be. Answers/insights are greatly appreciated. Side Question: I would also like to add some form of armor penetration to this battleaxe. So far the only thing I've thought of is going through the list of scripts, and selecting the same one that's on the enhanced crossbow. However, my gut tells me it won't be that simple. What would be the best way to go about this? Edited March 13, 2017 by CodanHackwood Link to comment Share on other sites More sharing options...
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