Guest deleted902044 Posted January 29, 2012 Share Posted January 29, 2012 Hi there, finally managed to import my first model into Skyrim, now there's something which I'm not sure what's causing it, most likely texture or shading. Below you can find a texture which shows the problem. Still to tiny issues left, hair place and scale, which I think is a bit to small. http://img85.imageshack.us/img85/2328/asdgn.jpg Hope someone can give me some tips/help now. Link to comment Share on other sites More sharing options...
throttlekitty Posted January 29, 2012 Share Posted January 29, 2012 Looks like the specular map is all-white, so the highlighting is at it's fullest everywhere. At least I assume that's what you're wanting to point out, as you didn't mention it.In the alpha chanel of the normal map, you'll need to create some kind of texture there, check out some of the vanilla textures to get a feel for what it should look like. For the most part, with hair you can desaturate and run levels or somesuch from your diffuse texture and get a decent result. Link to comment Share on other sites More sharing options...
Guest deleted902044 Posted January 29, 2012 Share Posted January 29, 2012 Well it's fixed now, I had to add an alpha map to normal map as you said, thanks. Btw I guess it's not possible from Nik to rescale the hair, guess I need to redo everything no? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 29, 2012 Share Posted January 29, 2012 you can scale a mesh in nifskope, but it's limited and time taking if you want it to be exact, so probably faster to import it back to whatever kind of 3d modeling program you're using and scale it there.I have moved verts in nifskope because i did not see clipping until textures were applied, also scaled a helmet to better fit the head. Link to comment Share on other sites More sharing options...
Guest deleted902044 Posted January 29, 2012 Share Posted January 29, 2012 (edited) Yea kinda like that that. Redid the whole thing, scaled etc, now it's fine I'd say, but another problem showed up, which wasn't here before, could be a problem because of scale? (I doubt...) Once I remove the NiAlphaProperty it's gone, so obviously a alpha problem, but thing is that the alpha is perfect on texture...so dunno :/ If it's matter I'm using the DDS presents from here http://skyrim.nexusmods.com/downloads/file.php?id=6152 http://img713.imageshack.us/img713/2948/alphaf.jpg - Alpha onhttp://img576.imageshack.us/img576/202/noalpha.jpg - Alpha off Edit: Tried with DXT3, and more or less same result, here's a screen in NifSkope http://img846.imageshack.us/img846/6580/asdxfe.jpg Edited January 29, 2012 by zn00p Link to comment Share on other sites More sharing options...
throttlekitty Posted January 29, 2012 Share Posted January 29, 2012 Looks like issues with triangle sorting / alpha blend mode. This is more or less fixable in a 3d editor, but a major pain. Without going into much detail, the 'strips' of hair need to be combined in a back-to-front order, so the mesh renders properly. However, in Skyrim, alpha blending on hair models won't render shadows, instead, use alpha testing only. Which also avoids the triangle sorting issue, and renders faster. (at the cost of losing the smoothly blended alpha) Link to comment Share on other sites More sharing options...
Guest deleted902044 Posted January 29, 2012 Share Posted January 29, 2012 Well thanks once again, here's the result so far and scaling from NifSkope is.... http://img190.imageshack.us/img190/5712/asdwfj.jpg Link to comment Share on other sites More sharing options...
throttlekitty Posted January 30, 2012 Share Posted January 30, 2012 hot damn. Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 30, 2012 Share Posted January 30, 2012 Very nice! :) Link to comment Share on other sites More sharing options...
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