ZerasCETA Posted March 14, 2017 Share Posted March 14, 2017 (edited) I've got a script going that would require all the players stats be irrelevant and only use a set of predefined stats. I was going to use a function like: ActorValue Property Health Auto float PlayerPreviousHealth float PlayerNewHealth PlayerPreviousHealth = PlayerRef.GetValue(Health) PlayerRef.SetValue(Health, PlayerNewHealth) ;Do stuff ;then when the script is over PlayerRef.SetValue(Health, PlayerPreviousHealth) But doing that for every single actor value, making sure all armor is unequipped and then re-equipped, storing and dispelling, then reapplying all afflictions, and then storing and removing every player perk and then reapplying them would be a huge script and I'm wondering if there's a simpler way. This already involves a race change before the irrelevant stats stage in case there's a way to use that. Edited March 14, 2017 by ZerasCETA Link to comment Share on other sites More sharing options...
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