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TES4LL & Oscape Assistance


1shoedpunk

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Does anyone have any experience generating lod meshes for custom worldspaces using TES4LL? I'm having trouble directing it to the 32 bit .bmp I exported of my worldspace using TESAnnwyn. Maybe if someone has a sample of how to enter the commands, that might help. The readme is a bit hard to parse.

 

I've also looked into Oscape. I've exported my worldspace as a .raw with TESAnnwyn, but every time I click on lod generation, it crashes. I made sure that the image was sized in a multiple of 1024.

 

I am trying to use the lod for a Fallout New Vegas mod, and I know the lod file structure is a bit different from Oblivion, but as far as I can tell from the documentation, both programs are capable of exporting in the correct format. Does anyone have experience using these programs and might be able to provide a sample of either the correct command format for TES4LL or what exactly I'm doing wrong with Oscape? Any help would be much appreciated.

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  • 2 weeks later...

Hi.

 

Sorry for the late reply, saw the thead only now...

 

tes4ll is able to call TESAnnwyn with an internal command, so you don't have to deal with the TESAnnwyn directly. I have also written a GUI, which is doing the job for you. With MPGUI, you should be able to import/export landscape bitmaps with TESAnnwyn as you like. Tested it with Fallout3 only, because I don't own NV.

 

tes4ll itself is working for Oblivion only. Basically I could change it also to make it working for Fallout 3, but there are still some parts of the terrain nifs which I don't understand

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  • 1 month later...
that would be great! so far as i understand it your lod generation takes way less time to finish the job. the lod creation within the geck is a mess and takes hours just for a medium sized landscape... would be cool if you could come up with something ;) Edited by Semp3r
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  • 4 months later...

Well, the right worflow with Oscape is to first generate a plugin file with TESAnnwyn or Geck.

 

Then, if you used TESAnnwyn, you should use the Geck or FNVEdit to set proper LOD and default water/land heights.

 

Third step is to open your plugin with Oscape, let it extract infos from your .esp and then set it to generate LOD at the desired resolution.

 

You should never give Oscape your own RAW heightmap, but always let it create its own by extracting it from the plugin.

 

This is because your heightmap and Oscape's have different scales of grey and you'd end up with discrepancies between the full terrain's heights and LOD's ones.

 

And, if I get you right, giving Oscape a heightmap without a plugin seems to make it crash

 

All this, however, is tested by me to work properly only with Oblivion and Skyrim. Cant swear for FNV.

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