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Creating Custom NPCs Without CK


GomuGomu64

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On my end, however, I fond that all the tint mask does is darken bits of the face, it does not fix any skin discolouration.

I did find a folder in the textures bsa that is labelled in the a similar way to FormIDs, but the files inside are labeled as such : 0001a26c_0.dds

They appear to be grey .dds files, but a quarter of the total files are this strange green-blue malformed-face picture. I think I may have found our lil' problem, but...How to apply them to an npc, I have no clue.

When I have access to me big compy, I'll give the directory.

 

Edit: Here it is

 

textures\actors\character\facemods\skyrim.esm

Edited by GomuGomu64
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That could be another file that is not being linked to from the new NPC. we know the facetint ones are not because they include the warpaint so that's obviously noticeable. I thought it was the background color on the facetint that adjusted the skintone, when it wasn't present the game colored it greyish. the facemods i thought was like an msn or other file.
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The wierd part, is that I can't find any reference to any skin related files. Not in the copied NPC or in the original.

I am really stumped. I'm kind of busy at this minute, but I'll gather a few npcs, and use a processdumper on Skyrim to see what I can find. There has to be a conflict somewhere >_<

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Well good news is Foretrenty is planning on making his editor capable of renaming and new ID after he gets the custom hair issue worked out.

 

I still think there is something else dealing with NPC's besides the NPC section in the .esm.

 

The weird part, is that you can spawn a copy of the NPC without any change in-game, but if you duplicate the editor's entry of the npc and edit it, we get this problem.

Hell, I'm going to go take a peak in the update.esm, see if that will yield anything.

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I suspect this is becuase there are records or data entries we don't understand and they aren't being written correctly in the recreated record, or there are some record links we don't understand and they aren't being written into the data. This will most likely all be moot when the toolset is released since it will have all the parts/links addressable.
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I suspect this is becuase there are records or data entries we don't understand and they aren't being written correctly in the recreated record, or there are some record links we don't understand and they aren't being written into the data. This will most likely all be moot when the toolset is released since it will have all the parts/links addressable.

 

True, but the curiosity is damn-near killing me. I know the CK will be out soon, but I want to solve this problem :P

 

Probably about time I get around to doing that process dump >_>

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Turns out the memory dump just gave the same useless crap as TESSNIP, but I could have missed something. Looking at hex-addresses in a 450MB file makes the eyes weary >_>

 

If there was a way to find out which files the game has accessed and when it has, that'd be a good starting point.

And something so simple is something I do not have >_<

 

Google time.

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