JessieGY Posted March 14, 2017 Share Posted March 14, 2017 So I've been trying to make a small mod for my personal use, but I've run into a problem that my mediocre familiarity with mod making has left me ill equipped to solve, and I'd could really use some help! Basically, I've got an outfit from another mod consisting of pants and a shirt, and I want to split that into two pieces of equipment that I could wear simultaneously, one being the pants and the other the shirt. And I sort of got there, I succeeded in getting the shirt and pants in the game as separate pieces on different slots. The pants, which I left on the body slot, seem to work perfectly fine, however the shirt, which I put on one of the arm slots (I think it was the left arm, slot 37?) has some odd behavior. When worn alone, the piece is clipped into the wearer's body. When worn with the pants, the shirt is somewhat better positioned, except the top part near the shoulders seems to be hovering a good deal over the body where it should be. Finally, I tried the shirt with the original outfit, that is to say the one with both the shirt and the pants built in, since the original outfit only used the body slot anyway. Here, the shirt piece seems just about perfectly positioned, with my shirt piece and the original outfit's shirt perfectly clipped into each other and occupying the same space. I'm pretty stumped as to where I went wrong, but I get the impression that I'm just ignorant of some system behind clothing positioning/scaling. I've heard the term bone weights before, I don't know what they are or how to change them, but I get the vague impression they may be relevant? Maybe there is more information attached to a clothing's body slot that I'm unaware of? I just don't know. So, here's the process I went through to make the mod: first, I opened the outfit in outfit studio, deleted everything but the pants, shoes, and body, and just saved the project under a different name and gave the destination file a new name. I did the same thing again to separate out the shirt, only this time deleting everything but the shirt. Then I rebuilt everything in body slide to actually make the appropriate files. Then I went on into the CK, and made new versions of the original outfit's files. Specifically, the only things I changed in these new files were the biped model in the armor addon, the model in the armor file, and for the shirt I changed the outfit slots in both the armor and armor addon files. And that's basically it, the only other thing I did was making them craftable, again just with new versions of the recipe file. Overall I tried to change as little as possible in the ck, even ignoring little things like armor values. And that's about all I got. Like I said, I get the impression I'm just ignoring some system surrounding the clothing models, but without knowing what that system is I can't really start to address the problem. I'm mostly hoping the problem is obvious to one of you more experienced folks with a more holistic understanding of this stuff. I'd really appreciate any insight you guys could give me on this issue! Link to comment Share on other sites More sharing options...
jackjack86 Posted March 14, 2017 Share Posted March 14, 2017 So, you copied the original armor and addon into new records for your shirt? Does the bone data look the same as the original record? Link to comment Share on other sites More sharing options...
JessieGY Posted March 14, 2017 Author Share Posted March 14, 2017 Yeah, that's what I did. As for the bone data, I have a very tenuous grasp on what that actually is, or how to check it or change it. That said, I've gone ahead and checked the bones tab in outfit studio for the first time, and I wasn't very in depth but it looks like the same entries are there, and covering the same parts of the body. Even things like leg entries are still there, though they no longer have any geometry to be associated with. I also checked the ck armor and armorAddon windows, but I don't know if that's supposed to have anything about bones, I certainly didn't see anything. I wouldn't expect bone data to have changed given how little I did in both the ck and outfit studio. So unless there's anything more specific I need to check, I'd say the bone data matches that of the original clothing. Link to comment Share on other sites More sharing options...
Perraine Posted March 14, 2017 Share Posted March 14, 2017 You'd probably be better off changing the Pants to use the "leg" slot/s and change the shirt to using the Torso slot/s. Fallout 4 uses a weird system for automatic mesh scaling when items are worn under/over other items. You may need to enable/disable armor scaling in the CK and also try changing the slots to/from "U" to "A" or both. Link to comment Share on other sites More sharing options...
JessieGY Posted March 15, 2017 Author Share Posted March 15, 2017 Hm, I went in and tried a few different configurations for slot usage on my items, no dice though. Link to comment Share on other sites More sharing options...
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