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If you were part of an assassins guild in FNV How would you want to ki


joshua121

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So I've been working on this assassins guild mod for sometime now, and I need some more ideas for contracts / assassinations.

 

Any help or ideas would be greatly appreciated, and credited.

 

If you would like to do more than offer ideas, pm me, I could definitely use more hands on this.

 

Much thanks.

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It would need to come with some benefits to out weigh the fact that your gonna piss off all the factions

 

I'd expect an assassination of highranking NCR and Legion (Caeser) members is a given

 

Maybe BoS Boomer and Kings targets

 

definatley gonna wanna add a faction or 2 (for how long can you rehash missions)

 

some sort of cool initiation

 

Try to make bonuses

 

definatly some custom weapons (maybe not new meshes but textures are always nice with better stats)

 

and obviously an emphasis on stealth

 

some unique kills (like oblivion there was the deer head the psuedo killing)

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Why not tie a contract into the faction war between NCR and The Legion?

 

Example:

 

A new custom NCR officer contacts the Guild asking for the price of taking out Caesar himself. The player could be nominated and meet this officer at camp mcarran in the back training area behind one of the vertibirds or something similar (maybe even make a custom location for him to be hiding). As you plan on having this mod by voiced (as i read in another thread) you could have him explain the necessary chain of events that need to be carried out by the player in order to carry out the hit.

 

Possible details on the officer, have him be a defecting Frumentarri or Legate (similar to Josh Graham) that was poorly treated by Caesar and wants him dead, but the only name he will answer to now is 'Brutus', as Arcade says when told you plan to kill Caesar 'Historical Proprietary' is all the rage.

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I like fancy and over complicated ways, like putting c4 on a bridge and blowing when the target arrives, having a gun that you can use only for that kill (simply have it remove it self from the inventory once used, or have it so broken, it can only be used once and then have nothing that it's possible to repair it with)
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  • 2 months later...
A unique Stealth-Boy that lasts 5x as long but is weaker, and a pip-boy that'll replace the current one that looks like a smart phone from now but have it all Post-apocalyptic Mohave'd out
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How about gang kills? The Guild could be contacted by NCR officials who want certain Great Khan, Jackal, and Viper leaders killed in a stealthy manner. Or you could have corrupt politicians/officers who want you to take out other politicians/officers to gain power.
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There's plenty of inspiration from the movies... The Nic Cage movie comes to mind.

 

Add a custom companion, who is supposed to do things for you (such as fetch your payment and contract terms). You are to TERMINATE any one chasing him or following him (you perched on a tower with a sniper rifle).

 

Then you accept a bunch of contracts (much like bounties, except it's more about stealth).

 

It's be best if you kill JUST the target, and don't kill all the minions. For every minion you kill you get LESS reward as it causes faction reputation loss in the area, even if it's a stealth kill.

 

Kill corrupt NCR officers, NCR investigators, (and their legion equivalents), third-parties that are interfering (bounty hunters, mercs).

 

The contracts gets increasing troubling, like killing Followers (who're helping), killing King's main enforcement deputy, and so on. You can choose to stop taking the contracts, but this may cause the bad guys to come after you. When your companion's kidnapped and you are ambushed, you have to take care of this once and for all, by invading the HQ...

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