Sablicious Posted March 15, 2017 Share Posted March 15, 2017 (edited) I'm running version 1.8 of Fallout 4 (*don't want to upgrade unless absolutely necessary, as I'm reading that people are having some issues with update 1.9... and if it works, why fix it?). I've tried to add a few mods (e.g., DB Sniper, NIN radio music, Riddick Hero Rifle), but nothing is appearing in-game. I've tried searching using the console (via the "help" command, as well as the mod-specific hex codes), but there is nothing in-game. Moreover, as with the example "DB Sniper" mod, the ammo for said weapon is not craftable in the Chemistry Station (as specified it should be, by the modder), so it's obviously not there. Now, in version 1.4 of the game (the last time I played FO4), all mods worked fine -- had scores of them running with minimal issues. However, having re-visited the game, I can't get mods to work any longer. What I've tried:• manually installed mods to "Fallout 4\data" (leaving folder structure intact, where applicable)• added the ".esp" file names to the game's mod "plugin.ini", located in "AppData\Local\Fallout 4" (ensuring that the mod entries follow the main .esm entry and "ArmorKeywords.esm")• I've edited the "Fallout4.ini" ("STRINGS\, MESHES\," etc.) and "Fallout4prefs.ini" ("bEnableFileSelection=1") in "Documents\My Games\Fallout4"• I've tried launching the game via its default launcher, its executable, Bligo's configuration tool and re-naming the executable to "Fallout4launcher.exe" (*read the last 'fix' somewhere, so I tried it ¯\_(~_~)_/¯ ). Can anyone see anywhere I may have gone wrong here? Are there any 'base' mods I'm missing (e.g., ArmorKeywords) that I might need to get mods in general working? Does the version of the game matter so much -- do I need v1.9 for any mod to work? NB: There exists a "Mods" folder now in the "data" folder of the game's directory (*wasn't there IIRC) -- what is this for? Are they required for mods now / since v1.4? Or is this just for downloading mods from Bestheda's website...? (thanks) Edited March 15, 2017 by Sablicious Link to comment Share on other sites More sharing options...
Sablicious Posted March 16, 2017 Author Share Posted March 16, 2017 (edited) Update: Okay. I see what the problems were: 1. Not using Nexus Mod Manager (does it all for you)2. Not prefixing each mode name with a asterisk (*) in the "plugins.ini" Clearly Bugstheda changed the mod installation method somewhat since 1.4. ¯\_(ツ)_/¯ Edited March 16, 2017 by Sablicious Link to comment Share on other sites More sharing options...
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