Jump to content

The REAM


TheCalliton

Recommended Posts

Military Report X18

You have been selected to help secure the cordon around the REAM. Report to your nearest military recruiter for assignment.

READ BEFORE CONTINUING! INFORMATION VITAL TO SURVIVAL IN THE REAM!

 

 

Biological disaster near a nuclear power plant in the Metropolitan area of Minnesota. Combonation of disease and radiation causesa biohazard area. The area spreads, taking towns and pushing the military cordon back farther, towns taken by the area are locked down, preventing people from leaving. Center of area is in southern Minnesota, but the area has spread to the nearby states.

 

current diameter of the ream 125 miles.

 

dangers

 

Radiation. Radiation doesn’t do much for mutation on its own, but will combine with spores or the virus to mutate the host even further. Radiation pockets exist, and have even bent the laws of pysics to create gravity pockets.

 

The virus. The result of an experiement in forced evolution gone wrong. The only ones who new the secret of its creation have long since died, or mutated beyong any form of communication. It has been discovered that the virus is a success, if only a partial success, since it does force a kind of evolution in the victims. It is speculated that the virus is intelligent. The virus is difficult to contract, and even more difficult to survive. It is only transferred through bodily fluids, and takes a significant amount of time to gain a foothold in any living creature. Seek medical help if you’ve come into contact with a mutant’s blood/

 

Spores. The virus tends to ignore plant life, but not some types of mushrooms. The virus turned these harmless fungi into a hive of virus spores. The spores tend to only affect humans, and if measures are taken instantly, the victim can be saved. Spores can only be contracted through the air and are only dangerous when in large dense clouds. One word, avoid.

 

Gravity Pockets. These cracks in the laws of physics are a result of intense radiation and a combonation of specific elements. These pockets will either throw you high up into the air (usualy to fall a lethal distance) or slam you down onto the ground (usually non lethal, but extremely painful and annoying.) The best way to detect them is to throw an object into the area in question to obverse its flight pattern.

 

Mutants. The many biological hazards have turned ordinary animals and people into monstrosities. Kill all on sight.

 

The Area is now known as The REAM.

 

Radioactive

Ecological

Area of

Madness

 

SOAP runs are the main line of work for the inhabitants of the ream. Usually a mission given by observers to gather data on anomalies of physics or nature. These can range from just throwing a transmitter into a gravity pocket to placing a camera inside the den of a mutant.

Stealthy

Observations of

Anomalous

Phenomenon

 

 

 

Mutated animals (dangerous)

Animals have not changed beyond recognition, but their deadliness has, for the most part, been brought to a point were even the most entrenched military position reeks of fear when faced with these creatures.

 

Dragoons. The only surviving reptiles are the descendants of domestic bearded dragons. These hardy little lizards have grown into monstrous dragons. Their breath is a vile cloud of spores. Their spikes have become barbed, and their bodies have grown to the size of a small car. Their cold blooded nature keeps them out of sight during winter, but beware during the warmer months. One of the most feared creatures in the Ream. This is the only animal capable of surviving a combonation of the virus and spores.

 

Orange death. The size of the common house spider has not changed significantly, but everything else about them has. The virus brought all spiders into one species in an almost intelligent design. The spiders now have impressive eyesight,and their venom carries traces of a neurotoxin and is laced with spores. Their coloring, fortunately, is now a flourecent orange, making them easy to spot and kill.

 

Joker. Dogs have changed drastically. They have grown an extra pair of legs, their ears have elongated (to an unpractical degree in some dogs), their teeth have actually fallen out to be replaced by a single razor sharp bone on each jaw that takes up the whole space where the teeth were. Their lips have retracted, giving them a permanent “smile” this has given them the nickname “Jokers” Depending on the dog’s heritage, they can look different, some even tamed.

 

Lancer. Deer have, for the most part, been unaffected by the disaster. Though their coloring has changed with the environment, the only main difference is the antlers. They are now closer to swords than antlers, and the does have smaller “blades” on their heads, their nature has also become far more violent, to the point of attacking military checkpoints at times. Some people call them “lancers” due to their method of attacking. These are created, some believe, through solely evolution only, but man have found traces of the virus in their systems.

 

Fuzzy Wuzzies. Bears have grown significantly, and they have lost most, all in some cases, of their hair. Their ears have become mere holes in their heads, and their eyes have nearly disappeared. Despite these changes, the bear is still one of the most dangerous mutants to walk the area. Some people jokingly call them “Fuzzy Wuzzies” The cause of the Fuzzy Wuzzies appeaers to mainly be spores.

 

Mutated animals (docile)

 

Flutterbys. Butteflies have undergone a radical change, their wings constantly change color, expressing their emotions. The virus also boosted their intelligence to a level where basic communication is possible. Some STALKERs will carry color cards to communicate with them.

 

Rats. Rats have almost avoid mutation all together, the only noticeable difference is the lack of a tail, though on the inside they have changed significantly. Their metabolism is now consciously controlled, and their muscles have become far more compact, allowing them great strength. These are tame enough to be kept as pets in some cases.

 

Turkeys. Thanksgiving glows in the Ream, turkeys have mutated through a combonation of the virus and radiation to become a sort of radiation peacock. Their tails are a glowing fan of radiant particles. Otherwise they have not changed in any noticeable way.

 

 

 

 

 

Mutated humans (dangerous)

When wounded seriously, some have the fortune to die in the Ream… some don’t. Those that survive their injuries are mutated by the virus, radiation, spores, or any two of them together.. These… things… are feared far more than any mutated animal. Most who walk the wastelands will either avoid these, or put the poor souls out of their misery.

 

Lurkers. The most commonly mutated human. Created through exposure to the virus, their bodies turn dark, their hands shrivel and a long bony projection replaces it. Their hair usualy falls out, and their eyes become coating in a thin layer of blood. The only way to spot one before its too late is to listen for their breathing. Their jaws become elongated and warped, causing them to make sounds when breathing. It is recommended you shoot dead ones once in the head, as they have been known to play dead.

 

Vampyres. Straight out of Nosferatu comes the vampyre. Their bodies have become shriveled of all nonessential matter, and their facial features have become a grotesque mix of man and beast. Fangs dripping constantly with an acidic venom decorate their mouths, and large deformed ears sit astride their faces. Their eyes have long since sealed up, leading to the theory that these poor souls are formed from a combonation of mold found in dark places and the virus. Their movements are fast and jerky. They are fast, deadly, but weak. Two or three shots will put one of these abominations down quickly. Just don’t miss, you won’t get another chance.

 

Stiens. Named after the monster Frankenstien, these awful misshapen forms live up to the name. Their heads have been turned around to face behind them, along with their limbs. Their teeth have either fallen out, or are in the process of doing so. The number of teeth left is used to distinguish how old a Stien is. Their tounges have become insanely long, reaching up to seven feet. Their tounges have a sharp, hollow barb, with which it injects a spores into its prey, that either kill it or mutate it. Regardless of the prey’s fate, the stien will swallow it whole. It is speculated that these are created from an extremely prolonged exposure to the spore plant.

 

Black Lotus. The genetic coding of African Americans reacts with spores that have been highly radiated in a unique way. The melatonin in their skin reacts with the combonation of spores and radiation. The victim drops dead rather quickly, this prevents them from experiencing the change they undergo. Their feet grow long thin apendages that burrow into the ground and into underground water sources. Long stemmed flowers grow from all over their bodies. These flowers are dark (probably due to the victims genetic structure) they hover around and spray a powerful paralytic dust at any passerby’s. They then spray a sleeping agent onto the victims faces, casing them to drift into a deep sleep. The black lotus then feeds on the prey’s bodily fluids, this process can take up to a month if the lotus has a low supply of water. White lotus’ have been spotted, but are exceedingly rare. Conscious Lotus’s have been observed. The process is extremely painful, according to their testimonies. Killing the victim will not kill the Lotus itself. Fire is recommended.

 

White lotus. (See black lotus)

 

Chimera. Noone wants to see one of these on their own, or even when they are with a group. The Chimera is the top of the chain in the Ream. These things are unique in most ways except for the distinct call they make. This call is a cross between a dog barking and a snake hissing. Little else is known about them except for one thing. Avoid. It is speculated that these horrific beings are created through a combonation of the virus, radiation, and spores.

 

Mutated humans (docile)

Believe it or not, some mutated humans retain their memories. They are even allowed into settlements where they lived in some cases. They usually arent mutated too heavily (though some are) and have both positive and negative side effects of their mutation.

 

Spotters. These are humans who have been infected with spores and saved by modern medicine. Spores target the optical system first in their ravaging of the body, usually heightening then destroying it. Those that are administered help right away receive the gift of heightened eyesight, but their bodies become frail after the spore’s attack. Some who are foolish enough and are good shots will attempt to be mutated this way to further their ability to take down an enemy from a distance. They usually fail.

 

Olympians. Some people have a runin with the virus and are lucky enough to have their immune system save them. These people gain highetened sense and strength, at the cost of their fertility and lifespan. This is also sought out, and usually ends up in a bad way.

 

Flesh. Some people’s genetic coding causes the virus to go haywire. This usually results in the body experiencing random growth. Elongated fingers, eyes that grow to the point of popping out, enormous tounge, and giant feet have all been reported.

 

 

Factions

 

Liberation. This is an organized group dedicated to opening the Ream to all peoples, mainly so they can get out. Their armor is usually makeshift, and their weapons range from spears to automatic rifles. Most commonly seen weilded by their members are pistols and shotguns, common home defense weapons. Their headquarters is an old abandoned military base, as many of their members are ex military.

 

Bandits. There is no central organization to the bandits, as the term bandits refers to all groups, big and small, that prey off of others. They tend to be only a minor problem unless they are gathered in numbers. Their equipment and weapons are an unspecific variety ranging from leather jackets and double barrel shotguns to Kevlar and light machine guns.

 

Military. They have permission to shoot on sight anyone who is obviously infected with spores or the virus. They are ordered to not let anyone out of the Ream, and people going in must be kept out. They do allow supplies to go through for the people trapped inside. The outside world is not without sympathy. The military commonly used the m249 SAW and the M4, though an M16 or M14 would not be an uncommon sight. Tanks have been spotted at some check points, and helecopters patrol the space between at regular intervals. The military is made up of soldiers that are heavily armored and arent afraid to put down anything they deem as an abomination.

 

Observers. These are the only people allowed free access to the Ream. They come in biohazard suits and are armed with long range rifles. They have several mobile bases set up to take gravitational, biological, and geological measurements. They wont shoot on sight, and are often willing to pay for assistance with missions into the Ream. A dead observer is not a rare sight since most arent prepared for what awaits them.

 

Loners. These people are affiliated with no specific group, and are friendly enough with each other to be loosely organized around small villages. They often call each other "stalker" as a referance to a popular game that bears many resemblances to the hell they now live in. Their weapons and armor cannot be pinned down to any specifics.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Above is my notes on what I was going o try and make into a novel (not happening) so ive decided to make it into an RP for ya'll

Please limit your weaponry to one automatic, 2 pistols, one long range rifle, one shotgun (stockless if you have an automatic) and a maximum of 3 melee weapons.

 

Character sheet (marked with * are optional)

 

 

First name: Gunnar

Last name*:

STALKER name*: Helwyr (Welsh for hunter)

Height: 6ft

Weight: 185lbs

Hair color: Light brown

Eye color: Green

Age: 25

Gender: Male

Occupation: STALKER

Distinguishing marks*: Tattoo of a lotus on his upper right arm. Tattoo of his name on his forearm. Tattoo of a spider with a bullet in it's grasp over his heart. A long scar on his left arm.

Armor: Primarily an olive green trenchcoat reinforced with kevlar and leather with a hood. A pair of sunglasses. A small backpack. Combat boots. Woodland camoflauge pants and shirt.

Weapons (as of this report): 1. AK-74U (wood). 2. .44 Magnum revolver (black). 3. Bowie knife. 4. Machete (painted black). 5. Dragunov (wood). 6. Combat knife (black).

Attatchments* (in order of weapons): 1. supressed, ACOG scope. laser sight. 2. speed loader. 3. none. 4. none. 5. Supressed, scoped. 6. none.

Affiliation (if none, put loner). Loner.

Mutations positive*: none

Mutations negative (required if there is positive)*: none

Special skills (max 3): Marksmanship. Wilderness survival. Weapon maitenence.

Bad at (minimum 2): Dealing with wimps. Dealing with authority.

Reason for being in the REAM*: Broke through the cordon late one night to find his family.

Wishes to leave the REAM: No

Backstory: Gunnar snuck into the REAM to find his family. He has yet to find them, but has been in the REAM since the early days. He has since become accustomed to the REAM. He currently does odd jobs for the Observers, and searches for the whereabouts of his family. He is not on good terms with the military.

 

 

 

(here is the site, still under construction http://theream.proboards.com/index.cgi)

Edited by TheCalliton
Link to comment
Share on other sites

  • Replies 233
  • Created
  • Last Reply

Top Posters In This Topic

Name: Lilith

Bandit name: 'The Bandit Queen'

Height: 5'6ft

Weight: 70lbs

Hair color: Platinum Blonde

Eye Color: Yellow

Age:27

Gender: Female

Occupation: Leader of a Bandit Clan

Distinguishing marks: She is an Albino. A large tattoo of strange symbols that cover her right arm. Radioactive symbol on the back of her neck. She is exceptionally beautiful, taking pride in her looks. Very long hair, usually kept in a ponytail, which reaches the bottom of her spine.

Armor: A black chestplate of a strange black material, with many symbols and carvings. Over the top she wears a fur coat, with a large collar that spans shoulder to shoulder, with bones protruding from it (Like a cross between the Collar of Syl's dress from the shivering isles, and saviors hide from skyrim) She wears reinforced skintight leather trousers, and a pair of metal heeled boots. Her Armor is adorned with the odd barbed wire here and there.

Weapons: Two identical bronze handguns, adorned with barbed wire, and other oddities. A rapid fire smg. And a large dagger that rests in a sheath on her left leg, it is a curved and deadly weapon. And a concealed Derringer pistol.

Attachments: Both handguns have a recoil suppressor. and a scope. And the SMG she carries has a detachable blade attached. Note: ALL OF HER WEAPONS ARE TAILORED TO FIT HER ABILITIES, HER DERRINGER IS LIKE A SNIPER.

Affiliation: Bandits.

Mutations: She is a Spotter. Her yellow eyes are a sign of such mutation.

Special skills: An expert gunslinger, making any battle stylish with her acrobatic moves. Skilled gymnast. Excellent at persuasion, being well spoken and very literate.

Bad at: Tolerating weaklings. Dealing with her short temper. Keeping victims alive in torture.

 

Reason for being in the REAM: She came to the REAM before the nuclear disaster, seeing the place perfect to set up an out-of-country band to bring her in money.##

Wants to leave the REAM: Yes/No. Only when she feels it is time to leave

 

Backstory: Lilith is the daughter of a rich Swiss banker who - along with his wife - was killed by mafia henchmen, she spent the better part of her youth and her inheritance acquiring the training and equipment needed to hunt down the filth who ordered her parents' murders. Once she finally had her revenge, she had nearly exhausted her inheritance. In order to recoup the losses to her parents' estate, she took over the dead crime lord's holdings ... and ironically became what she had most detested. She has the Swiss Government in her pocket, completely wrapped around her little finger. She is the leader of most of the Mafia in Switzerland.

Edited by mythicdawnmaster
Link to comment
Share on other sites

Now that I know people can get interested, i shall post the rules.

 

 

1. YOU CAN DIE! you get bit by a vampyre, or dont get medical attentions after being infected, you are dead and buried.

2. Don't get too crazy with futuristic weapons, anything more hightec than the gauss rifle is pushing it.

3. watch the language

4. sex can happen, but absolutely no details

5. dont change how factions view each other (excluding small offshoots or small groups of bandits/loners)

6. Weapons can jam, so if youve got a finicky little m16, expect it to jam. AK type weapons dont jam much.

7. You can run out of ammo

8. Mutations cannot be superpowerful. No flying or superman skin.

9. you can form teams with other people

10. have fun or else i will stab you with a rusty spork.

 

 

now I shall start.

 

 

 

 

Gunnar awoke in the village of cordon, named so because of the fact it seemed to move whenever the cordon was pushed back. Today was the day he was to go with a group of hired loners to try and take out a bandit camp. He slowly stood and donned his gear. they wouldnt be leaving for a few hours, but he was to be the leader and had to put forth a good image. Slowly he strode out of his tent towards where the chef had put up. If he was to die, it would be with abelly full of food.

Link to comment
Share on other sites

Lilith arose from her 'Throne', well that was one word for it, it was really a pile of bones shaped like a throne. She walked over to the Loner who was being held in front of her, she lit a cigarette as she walked, and dragged heavily, blowing out clouds of smoke. "So... let's go through this one more time. You owe me money, i got you what you wanted, and you have not payed. And that was two months ago. So i will ask you one more time.... Where is my money?!" Lilith said sternly, circling the prisoner. "I don't have it! I have told you that 'bout 50 times! I really do not have it.... But i will, next month!" The Loner pleaded. "Too bad, i wanted it now." Lilith said, blowing out a cloud of smoke in the mans face. She then got her Cigarette and put it out on the Loners face, he screamed in pain as it burnt his skin. "Bye bye sweetie." Lilith said Coldly, drawing her pistol and shooting the Loner between the eyes.
Link to comment
Share on other sites

The time had come for the assault on the bandit base. Gunnar had gotten together a modest number of mean, nearly reaching 30. The had told them all what to do, where to attack, and had assigned three men to spread around the base to provide sniper support. As each man got into position, Gunnar scouted the base with his SVD. He saw more men than he had thought, but one person stood out. A woman! She was obviously not a prisoner, which was a rare sight at bandit camps. He popped a mag into his rifle, pulled the bolt back, released and waited to take the first shot. He had taken the supressor off of his rifle.
Link to comment
Share on other sites

[Connection start]

[ERROR, PLEASE CONFIRM IDENTITIY:

Username: CPT.Lovell

password: ThereOnceWasAGirl

Identity confirmed: Welcome Captain Lovell]

[opening service record: Steven Archer 182934-092834SA]

[file open]

First name: Steven

Last name: Archer

Height: 6'4

Weight: 221lbs

Hair color: Black

Eye color: Dark brown

Age: 28

Gender: Male

Occupation: Military

Rank: Gunnery Sergeant

Distinguishing marks: Scar on his face. tattoe dagger wreathed in flames on his right shoulder, picked up while serving in the british SAS

Armor: Military grade kelvar body armour (AKA Bullet proof vest), helmet, combat boots, gas mask

Weapons: 1. AK-47. 2. g18 machine pistol. 3. Combat knife. 4. Spas-12 .5. Barret 50.cal. 6. Secondary pistol,desert eagle, strapped round his ankle under his trousers.

Attatchments (in order of weapons): 1. Under barrel grenade launcher, red dot sight, laser targeter. 2.Extended magazine. 3. notched. 4. suppresed, red dot sight. 5. Supressed, x12 scope. 6. none.

Affiliation: Military

Mutations positive: none

Mutations negative: none

Special skills (max 3): Stealth training, marksman ship, strong

Bad at (minimum 2): headstrong, aggresive

Reason for being in the REAM: Orders

Wishes to leave the REAM: HELL YES!

Backstory: Steven drifted from service to service, but his most notable experinces were with the british SAS and, recently, the us military, thanks to his deployment to "The REAM" if it wasn't for orders telling him he had to be here, he would have uped it and gone already.

[Connection terminated]

Edited by Brutii
Link to comment
Share on other sites

Gunnar swore under his breath and took the shot, just barely grazing the woman, causing his men to attack. He took several more shots, taking out her underlings before slining is gun on his back and rushing with his AK. He had everything on it and took out several men before he even reached the gates, which were already broken down by his men.

 

 

 

(brutii, you are approved)

Link to comment
Share on other sites

Lilith was now on one of the Guard towers in her camp, she reached the top and threw off the Bandit who was occupying it. She took cover behind the wall and aimed with her gun, and as she got the head of a Loner man in her sights she fired... And then again... And then Again, and then again. That was four down. She then took aim for Gunner and said under her breath "Adios." Her finger moved on her trigger, pulling back and releasing the bullet.
Link to comment
Share on other sites

Name: Alex Tucker

Miltary name: 'Shotes'

Height: 6'3ft

Weight: 157lbs

Hair color: Brown

Eye Color: Blue

Age:21

Gender: Male

Occupation: Sniper for hire after miltary camp got destroyed

Distinguishing marks: Wears low visabilty camo with knife on his shoulder. His hair is spiked up slightly and has a scar on his left cheak

Attachments: Sniper with vairable zoom, Able to turn thermal on and off. Silencer on pistol

Special skills: Can spot anyone from a mile away and could probably shoot you inbetween the eyes from 1/2 a mile away

Bad at: Using close range machineguns

Reason for being in the REAM: Couldn't escape the fallout and neads money bad.

Wants to leave the REAM: When he fells like leaving

Backstory: Used to be a sniper in the miltary taking high value assassination targets.

Edited by Meciathe
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...