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Crashing Whenever I approach Windhelm


TheInquisitor

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In the last day or so I've started getting consistent and unavoidable crashes whenever I get too close to the city of Windhelm. I have not added any mods whatsoever that make any changes to that part of the gameworld but it has started all the same. I've looked for solutions but nothing's helped me so far. I run my game through Mod Organizer and I've tried unchecking the usual suspects (JK's and USLEEP combo). I've also tried disabling Skyrim Sewers but to no avail.

 

This is my load order:

 

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This is the papyrus log that was last generated:
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On the one occasion I was able to get a bit closer and make a save, this was the result when I loaded said save:
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I'm sort of at my wits end with this one because it's just come out of the blue. I was running around Winhelm just fine a few days ago. I come back to the game a couple of days later and this s*** is happening. Any help would be appreciated.
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  On 3/17/2017 at 10:01 PM, Skybroom said:

I had pictures of this sort when I was running out of RAM.

Wet&Cold, Footprints are too scriptheavy for me.

OpenCities led to CTDs whenever approaching Whiterun, but you have no OpenCities.

So you think it could be a memory issue? Any suggestions? I'm already, of course, running the SKSE memory patch.

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  On 3/18/2017 at 6:32 AM, Skybroom said:

On the other hand you have the only one message about freeze, while my Papyrus is overfilled with them. What's up with your fps, no lags, everything smooth and swift?

Aside from load spikes, smooth 60 (using the FPS Limiter mod).

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Windhelm dock area is hard on memory no real reason as there are other cells with far more going on. To rule out memory have you changed your display setting at the main menu to medium? Also your load order contains lots of patches while people play with them they are still patches...you would not expect to patch a car tire multiple times and expect it to work for any length of time right? Remember hi-res is great but often unplayable as mods increase so does memory demands.

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  On 3/18/2017 at 9:03 AM, woodsman30 said:

Windhelm dock area is hard on memory no real reason as there are other cells with far more going on. To rule out memory have you changed your display setting at the main menu to medium? Also your load order contains lots of patches while people play with them they are still patches...you would not expect to patch a car tire multiple times and expect it to work for any length of time right? Remember hi-res is great but often unplayable as mods increase so does memory demands.

So I looked more into the issue of memory. I ran through all my mods that I'd downloaded and that I had installed, only to find a discrepancy. I somehow no longer had ENBoost installed. I installed that and hallelujah the game stopped crashing.

 

As for the copious number of patches, that's just an occupational hazard when you have load orders as big as mine :P And it used to be bigger. 55 ESPs bigger :P I spent 3 days rebuilding my game to get more stability, lol. I cannot, for the life of me, figure out how ENBoost disappeared from my game folder.

 

So I guess for anyone else out there who's have random crashes with big load orders, try ENBoost. It might just work. Thanks to everyone who's suggested things, and especially talking about memory issues, because I'm not sure I would've picked up on the lack of ENBoost without it (using MO means I don't open my actual game or data folders very often, unlike when I was still using NMM).

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