CyniclyPink Posted March 16, 2017 Share Posted March 16, 2017 I really love Open Cities by Arthmoor, but I found a mod that overhauls Whiterun that I really like. It makes simple changes that don't go "over the top" with no overdone amounts trees or clutter etc. I read Arthmoors article on how to make a patch for his mod, but to someone who is just learning the CK and has a half done house mod to her credit, it was like reading hieroglyphics. Is there anyone who could point me in the right direction with a simple guide on how to make a patch? I would be ever so grateful :) The mod I want to patch for OC is http://www.nexusmods.com/skyrim/mods/77500/? Link to comment Share on other sites More sharing options...
Urtho Posted March 17, 2017 Share Posted March 17, 2017 I really love Open Cities by Arthmoor, but I found a mod that overhauls Whiterun that I really like. It makes simple changes that don't go "over the top" with no overdone amounts trees or clutter etc. I read Arthmoors article on how to make a patch for his mod, but to someone who is just learning the CK and has a half done house mod to her credit, it was like reading hieroglyphics. Is there anyone who could point me in the right direction with a simple guide on how to make a patch? I would be ever so grateful :smile: The mod I want to patch for OC is http://www.nexusmods.com/skyrim/mods/77500/? There is no simple way to do what you're asking. Open Cities moves the main cities that were formally in their own worldspaces into the main Skyrim worldspace - that's how you can walk up to the gates of Whiterun and just walk right into the city instead of using a load door transition with a loading screen. When that mod that alters what is in Whiterun you're asking about was made, the mod author worked in the Whiterun worldspace but as you've found out that isn't the way you interact with Whiterun when you have open cities installed - the Whiterun worldspace is mostly inaccessible as it isn't needed (mostly - there are some exceptions). For you to see the effects of that mod in your game when running Open Cities, all of the work that went into making it such as the additional banners for the Companions for example would have to be placed again in the Skyrim worldspace version of Whiterun that Open Cities uses. That's part of the trade off and decision you have to make when you choose to use Open Cities - it doesn't work with almost all mods that make changes or additions to the 5 major cities in the game without some serious patch work and/or alternate versions as the "old" closed cities don't really exist in games with Open Cities active. Link to comment Share on other sites More sharing options...
CyniclyPink Posted March 18, 2017 Author Share Posted March 18, 2017 I really love Open Cities by Arthmoor, but I found a mod that overhauls Whiterun that I really like. It makes simple changes that don't go "over the top" with no overdone amounts trees or clutter etc. I read Arthmoors article on how to make a patch for his mod, but to someone who is just learning the CK and has a half done house mod to her credit, it was like reading hieroglyphics. Is there anyone who could point me in the right direction with a simple guide on how to make a patch? I would be ever so grateful :smile: The mod I want to patch for OC is http://www.nexusmods.com/skyrim/mods/77500/? There is no simple way to do what you're asking. Open Cities moves the main cities that were formally in their own worldspaces into the main Skyrim worldspace - that's how you can walk up to the gates of Whiterun and just walk right into the city instead of using a load door transition with a loading screen. When that mod that alters what is in Whiterun you're asking about was made, the mod author worked in the Whiterun worldspace but as you've found out that isn't the way you interact with Whiterun when you have open cities installed - the Whiterun worldspace is mostly inaccessible as it isn't needed (mostly - there are some exceptions). For you to see the effects of that mod in your game when running Open Cities, all of the work that went into making it such as the additional banners for the Companions for example would have to be placed again in the Skyrim worldspace version of Whiterun that Open Cities uses. That's part of the trade off and decision you have to make when you choose to use Open Cities - it doesn't work with almost all mods that make changes or additions to the 5 major cities in the game without some serious patch work and/or alternate versions as the "old" closed cities don't really exist in games with Open Cities active. Thank you Urtho for your reply. I think I "get" what you're saying about the worldspaces. As I mentioned I have very limited experience and knowledge of modding. I really appreciate your explanation. Link to comment Share on other sites More sharing options...
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