Deleted15345064User Posted March 16, 2017 Share Posted March 16, 2017 We've got Factory DLC and mods that let us build things automatically as passive scrapping comes in from settlements (especially if you have resource cap removal mods). We have a mod that lets you create synths by using a human character as the prototype. Why not merge those 2 concepts? Create a prototype at your robot workstation, put the robot in the prototype containment device, watch as resources flow from your settlement inventory into the auto factory and your robot becomes mass produced for combat. should be able to tell the actual resources required for the robots specific configuration. Maybe make containment and or manufacturing modular so you can have multiple lines of same robot, or one line producing multiple robots in sequence...I could see this working really well if integrated with some RTS type mechanics for some sort of settlement conquest mod. Build a robot army and fight other game factions trying to capture settlements and other strategic locations. Have your robots from your factory automatically go to a specific location as a rally point, or attack at once when a certain number of robots have gathered, etc. Alas, that is a topic for another day. Link to comment Share on other sites More sharing options...
mkr1977 Posted March 22, 2017 Share Posted March 22, 2017 This synchs with my idea for proper settler robots. My guess is this requires some sort of robotic blueprint (if producing customized automatron robots), and scripts to make the process happen. Unfortunately scripting is currently beyond my modding ability. Link to comment Share on other sites More sharing options...
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