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Cant assign a Settler to any Job


patchen12345

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Hey guys,

i got the following Problem:

I got a bunch of mods installed.. all works fine for myself.

until yesterday.
since than, i cant assign any settler to a job..

My previous working Save where i can do this, is over 13hours playtime ago..

i just read, that its a possible bug from Dont call me Settler..

but i didnt found anything to solve this problem.. and the orginal modsite from nexus is hidden.

i already tried to deactivate and/or deinstall a lot of my mods and reinstall them. (always as the instruction of the mod says)



i hope somebody can help me :sad:


best regards,

paddy

ohh and i am sorry for my bad english at all :x

Mod loading list:

 

(0 -> 0) Fallout4.esm
(1 -> 1) DLCRobot.esm
(2 -> 2) DLCworkshop01.esm
(3 -> 3) DLCCoast.esm
(4 -> 4) DLCworkshop02.esm
(5 -> 5) DLCworkshop03.esm
(6 -> 6) DLCNukaWorld.esm
(7 -> :cool: ArmorKeywords.esm
(8 -> 9) ConcealedArmor.esm
(9 -> 10) Snap'n Build.esm
(10 -> 11) SettlementKeywords.esm
(11 -> 12) Homemaker.esm
(12 -> 13) SimSettlements.esm
(13 -> 14) Armorsmith Extended.esp
(14 -> 15) Armorsmith All DLCs Patch.esp
(15 -> 16) DX Chem I Care Outfit.esp
(16 -> 17) DX Commonwealth Mini Dresses.esp
(17 -> 18) DX Commonwealth Shorts.esp
(18 -> 19) DX Vault Girl Shorts.esp
(19 -> 20) DX Courser X-92 Power Suit.esp
(20 -> 21) 1nivDX Courser X-92 Power Suit Male.esp
(21 -> 22) Dark Drifter.esp
(22 -> 23) zDarthVader.esp
(23 -> 24) Naruto - Sharingan Eyes.esp
(24 -> 25) CBBE.esp
(25 -> 26) The Eyes Of Beauty.esp
(26 -> 27) Perk Magazine Material Fix.esp
(27 -> 28) HagenFortress.esp
(28 -> 29) sunshine.esp
(29 -> 30) Tenpines_reborn.esp
(30 -> 31) BTInteriors_Project.esp
(31 -> 32) CLEAN RedRocket.esp
(32 -> 33) PrefabHouses.esp
(33 -> 34) RichMerchantsLessCaps.esp
(34 -> 35) SlowTime.esp
(35 -> 36) CarryWeight300.esp
(36 -> 37) CarryWeight25Strength.esp
(37 -> 38) IncreasedSettlerPopulation40.esp
(38 -> 39) IncreasedSettlerPopulation50.esp
(39 -> 40) Lots More Facial Hair.esp
(40 -> 41) Lots More Female Hairstyles.esp
(41 -> 42) Lots More Male Hairstyles.esp
(42 -> 43) AzarPonytailHairstyles.esp
(43 -> 44) HairVariations_YoungAtHeart.esp
(44 -> 45) HairVariations_FairyTails.esp
(45 -> 46) HairVariations_Elegant.esp
(46 -> 47) HairVariations_Sophisticate.esp
(47 -> 48) HairVariations_Conversions.esp
(48 -> 50) Magnolia.esp
(49 -> 51) Brahmin Watertrough.esp
(50 -> 52) BrahminFeederFull.esp
(51 -> 53) CraftableAnimationMarkers.esp
(52 -> 54) Craftable Taxidermied Creatures.esp
(53 -> 55) Colored Workshop Lights.esp
(54 -> 56) Homemaker - Greenhouse and Bunker Disabler.esp
(55 -> 57) Homemaker - Unlocked Institute Objects.esp
(56 -> 58) ImmersiveVendors.esp
(57 -> 59) More Power Armour Mods.esp
(58 -> 60) CROSS_PlasRail.esp
(59 -> 61) Eli_Armour_Compendium.esp
(60 -> 62) AA FusionCityRising.esp
(61 -> 63) WRVR.esp
(62 -> 64) mk14.esp
(63 -> 65) The Eagle Jetpack Series.esp
(64 -> 66) ClassicSniper.esp
(65 -> 67) Rangergearnew.esp
(66 -> 68) DX_Black_Widow.esp
(67 -> 69) AdnamaOutfit_ALLinONE.esp
(68 -> 70) Fusion Gun.esp
(69 -> 71) DelyteOutfits.esp
(70 -> 72) AtomicRadio.esp
(71 -> 73) EnclaveX02.esp
(72 -> 74) Liberty_PA.esp
(73 -> 75) Tesla X01.esp
(74 -> 76) WarMachine.esp
(75 -> 77) BetterModDescriptions.esp
(76 -> 78) EndorsCustomCombatArmor.esp
(77 -> 79) ConcealedArmor.esp
(78 -> 80) Synth Overhaul.esp
(79 -> 81) More Power Armour Mods - Automatron.esp
(80 -> 82) BetterModDescriptionsMPAM.esp
(81 -> 83) LooksMenu.esp
(82 -> 84) Minutemenoverhaul.esp
(83 -> 85) SettleObjExpandPack.esp
(84 -> 86) AkaSinger.esp
(85 -> 87) AkaSingersWardrobe.esp
(86 -> 88) AA Lots More Settlers and Enemies.esp
(87 -> 89) AA LMSE_VTWorkshop_Patch.esp
(88 -> 90) AA LMSE_FarHarbor.esp
(89 -> 91) AA LMSE_MMO_Patch.esp
(90 -> 92) PD_VisualReload.esp
(91 -> 93) AnS Wearable Backpacks and Pouches.esp
(92 -> 94) AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
(93 -> 95) AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
(94 -> 96) Dogmeat's Backpack.esp
(95 -> 97) LooksMenu Customization Compendium.esp
(96 -> 98) AkaWaterWorld.esp
(97 -> 99) WoodenPrefabsExtended.esp
(98 -> 100) SMH.esp
(99 -> 101) DD_flag_poles.esp
(100 -> 102) Eli_Crafting Shiz 9000.esp
(101 -> 103) dinoshelf.esp
(102 -> 104) dinoshelf_extra_ammo.esp
(103 -> 105) ZerasPaintings.esp
(104 -> 106) FunctionalDisplays-Collectibles.esp
(105 -> 107) FunctionalDisplays.esp
(106 -> 108) FunctionalDisplays-AID-Vanilla.esp
(107 -> 109) FunctionalDisplays-Patch-DLC-ALL.esp
(108 -> 110) DDP_Lightbox1.esp
(109 -> 111) Lore Friendly Posters.esp
(110 -> 112) MuseumNewPaintings.esp
(111 -> 113) Northland Diggers New.esp
(112 -> 114) OCDispenser.esp
(113 -> 115) OCDecorator.esp
(114 -> 116) OCD FarHarborDLC.esp
(115 -> 117) BossChestsHaveLegendaries.esp
(116 -> 118) mjp_PTRS41ATR.esp
(117 -> 119) IF88TacShotgun-AWKCR.esp
(118 -> 120) IF88TacShotgun.esp
(119 -> 121) IF88TacShotgun_BMD_Main.esp
(120 -> 122) SCAR-L.esp
(121 -> 123) AK47.esp
(122 -> 124) autoweapons.esp
(123 -> 125) LegendaryModification.esp
(124 -> 126) LegendaryModification - DLC Far Harbor.esp
(125 -> 127) BetterAutomatronWeapons.esp
(126 -> 128) m82a.esp
(127 -> 129) MK14EBR_Apparel.esp
(128 -> 130) mk14-awkcr.esp
(129 -> 131) XIVSword.esp
(130 -> 132) MoritasBattleRifle.esp
(131 -> 133) GaussRifleMk2.esp
(132 -> 134) tumbajamba Advanced Engineering.esp
(133 -> 135) GaussRifleMk2 - tAE.esp
(134 -> 136) def_inv_scrap_de.esp
(135 -> 137) FunctionalDisplays-MISC-Vanilla.esp
(136 -> 138) keyNuker.esp
(137 -> 139) No more monochrome - Color setting for the Pipboy!.esp
(138 -> 140) ASCOCait04.esp
(139 -> 141) ASCODanse02.esp
(140 -> 142) ASCOPiper05.esp
(141 -> 143) EqualArmor.esp
(142 -> 144) CompanionsGoHome_A.esp
(143 -> 145) CompVictoria.esp
(144 -> 146) DOOMDesertEagle.esp
(145 -> 147) companion_DogBots.esp
(146 -> 148) LovingCurie_1.0.3b.esp
(147 -> 149) VisibleCompanionAffinity.esp
(148 -> 150) Eli_ArmourCollection.esp
(149 -> 151) HN66-SiriusArmor.esp
(150 -> 152) N7-Armor-Standalone_by_Ruddy88.esp
(151 -> 153) NanoArmor.esp
(152 -> 154) NanoArmor_AWKCR_AE.esp
(153 -> 155) DX_Overboss_Outfit.esp
(154 -> 156) Scouter_V1.1_by_Ruddy88.esp
(155 -> 157) Scouter_AWKCR.esp
(156 -> 158) WastelandLangerLagrie.esp
(157 -> 159) strong_PA.esp
(158 -> 160) strong_PA - tAE - AWKCR.esp
(159 -> 161) Synth MegaPack.esp
(160 -> 162) The Rebel.esp
(161 -> 163) WastelandFashionAccessories.esp
(162 -> 164) WestTekTacticalOptics.esp
(163 -> 165) Headcrab_Bunny.esp
(164 -> 166) FemsheppingsLightBrawlerOutfits.esp
(165 -> 167) FemsheppingsWastelandDrifterMaleOutfits.esp
(166 -> 168) JC-Shirt and Jeans.esp
(167 -> 169) KerriganGlasses.esp
(168 -> 170) Kerrigan.esp
(169 -> 171) KerriganColorChange.esp
(170 -> 172) NanoSuit.esp
(171 -> 173) NanoSuit_AWKCR_AE.esp
(172 -> 174) LongCoatVaultSuit.esp
(173 -> 175) AS_CraftableInstituteStations.esp
(174 -> 176) CraftableAmmo.esp
(175 -> 177) CraftableAmmo_plus.esp
(176 -> 178) Fusion Core.esp
(177 -> 179) LegendaryModification2LM.esp
(178 -> 180) LegendaryModification2LMAKPatch.esp
(179 -> 181) LegendaryModificationMisc.esp
(180 -> 182) LegendaryModification - DLC Far Harbor (2LM).esp
(181 -> 183) LegendaryModification - DLC Far Harbor (2LM Concealed).esp
(182 -> 184) Northland Diggers.esp
(183 -> 185) Homemaker - Greenhouse and Bunker Disabler SKE.esp
(184 -> 186) Homemaker - Streetlights Use Passive Power SKE.esp
(185 -> 187) Homemaker - Streetlights Use Passive Power.esp
(186 -> 188) Homemaker - Unlocked Institute Objects SKE.esp
(187 -> 189) SKE_OCD_Patch.esp
(188 -> 190) TroublemakerOutfit.esp
(189 -> 191) EndorsCustomCombatArmor_AzarHair.esp
(190 -> 192) EndorsCustomCombatArmor_CFA.esp
(191 -> 193) EndorsCustomCombatArmor_BoSKit.esp
(192 -> 194) EndorsCustomCombatArmor_SynthOverhaul.esp
(193 -> 195) EndorsCustomCombatArmor_VaultSuitDLC_AE.esp
(194 -> 196) ScarfMask.esp
(195 -> 197) Targeting HUD Enhanced.esp
(196 -> 198) ASVektor.esp
(197 -> 199) DOOMMAC11.esp
(198 -> 200) M2216.esp
(199 -> 201) AlternateSettlements.esp
(200 -> 202) AEAR01.esp
(201 -> 203) DanLi_VaultExplorer.esp
(202 -> 204) PrimeArmor.esp
(203 -> 205) PrimeArmor_AE.esp
(204 -> 206) MoreVaultRooms.esp
(205 -> 207) Verbesserte Vault Beleuchtung.esp
(206 -> 208) JJConveyorRampUp.esp
(207 -> 209) ManufacturingExtended.esp
(208 -> 210) Companion Infinite Ammo and Unbreakable Power Armour.esp
(209 -> 211) KSHairdos.esp
(210 -> 212) Housekeeping.esp

 

Edited by patchen12345
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is there a way to find out if DCMS is the reason?

 

i used it in my previous gameplay too but never got problems..

 

and why is the "bug" randomly ?

i didnt change sth.. i just build a shop.. want to assign it.. and than i realized it didnt work x.x

the previous working save 13h before works still fine.. i dont know why x.x

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is there a way to find out if DCMS is the reason?

 

i used it in my previous gameplay too but never got problems..

 

and why is the "bug" randomly ?

i didnt change sth.. i just build a shop.. want to assign it.. and than i realized it didnt work x.x

the previous working save 13h before works still fine.. i dont know why x.x

If you were running DCMS and you got that bug, DCMS is the reason. Kinggath who created Sim Settlements recently figured out what he thinks might be causing the bug but has not had time to verify it. It's still unknown what combination of factors triggers it.

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I've been talking with Kinggath and he would like to have a copy of your save game. It'll be awhile before he can get around to checking it out because he's really busy with the Sim Settlements release right now. If you could enable papyrus logging, start your broken save and try assigning settlers jobs that would also be helpful. Then if you package up the broken save, the good save from 13 hours before, and the papyrus logs that were generated, upload them and let me know where they are (you can also send me a link via private message) that would be really helpful. Once we've got some information Kinggath can take a look when he's got a little more time. It may be a few weeks which doesn't help you any now unfortunately, although having this may help others in the future. After you've packed up files for us to look at you can always try the save game cleaner. I don't know of anyone who has tried it on a save file with the DCMS bug and I don't know if it will work to fix it. If you try it out and that fixes it, please let us know!

 

How to enable papyrus logging: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging

Fallrim Tools Script Cleaner: http://www.nexusmods.com/fallout4/mods/22633/?

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Could you upload your save to google drive or something similar and PM me a link?

 

I won't have time to look at it right away (about to leave for vacation), but I'm very interested to find out if this bug can be fixed.

 

EDIT: And the sniped becomes the sniper. :bows to damanding:

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