Jump to content

[LE] How similar are CK and GECK's scripting systems?


Recommended Posts

I have an acquaintance who has been working on a skyrim mod that is mostly scripted content, and just so happens to be making the exact mod I was considering making from the ground up in FONV before I learned about his mod. My first thought of course, is why reinvent the wheel when it just needs tweaked to fit a different car?

 

Are there key differences between scripting in CK and GECK that would make this a worthless hassle? Or would it be largely comprised of changing variables and names?

 

PS. Obviously I'll be doing this with his permission.

Edited by SwiftDeathSK
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...