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Posted (edited)

I have an acquaintance who has been working on a skyrim mod that is mostly scripted content, and just so happens to be making the exact mod I was considering making from the ground up in FONV before I learned about his mod. My first thought of course, is why reinvent the wheel when it just needs tweaked to fit a different car?

 

Are there key differences between scripting in CK and GECK that would make this a worthless hassle? Or would it be largely comprised of changing variables and names?

 

PS. Obviously I'll be doing this with his permission.

Edited by SwiftDeathSK
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