Bazerk83 Posted January 30, 2012 Share Posted January 30, 2012 So I've been fine tuning my Fallout 3 installation and I'm very very happy with it now so far but still in testing phase. One thing is annoying me though. Screen blood. I hate it, drives me nuts, want it gone. I'm using the Enhanced Blood mod which comes with a no screen blood esp which I'm using but it DOESN'T WORK. I figured out how to lose the screen blood but keep the gore once before but for the life of me can't remember how now. Can someone help? Does anyone have any suggestions. Please, I'd really appreciate it. Here's my load order. Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CALIBR.esm xCALIBR.esm Bunker72 v3.esm FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM Mart's Mutant Mod.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp CASM.esp FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp! This plugin requires 'and fook2 - main.esm', which was not found FOOK2 - Main [Hotfix].esp FOOK2 - DIK [Hotfix].esp dD-More Gore.esp dD-More Gore-The Pitt.esp dD-More Gore-BrokenSteel.esp dD-More Gore-PointLookout.esp dD-More Gore-Zeta.esp Fallout 3 Master Fix - Higher FPS.esp Fallout 3 Master Fix - Unofficial Fallout 3 Patch.esp Fallout 3 Master Fix - FOOK2.esp Fallout 3 Master Fix - Enhanced Dynamic Weather.esp Overhead3PCamera.esp* The current load order of this mod does not match the current template UPP - Pack 1.esp* The current load order of this mod does not match the current template UPP - Pack 2.esp* The current load order of this mod does not match the current template UPP - Experience Perks.esp* The current load order of this mod does not match the current template BlackWolf Backpack.esp* The current load order of this mod does not match the current template BlackWolf Backpack - Vendor Script Replenish.esp* The current load order of this mod does not match the current template BlackWolf Backpack - Vanilla Big Guns Fix.esp* The current load order of this mod does not match the current template BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp* The current load order of this mod does not match the current template BlackWolf Backpack - Zeta Drone Cannon Fix.esp* The current load order of this mod does not match the current template bzArmour.esp* The current load order of this mod does not match the current template bzBodySuits.esp* The current load order of this mod does not match the current template B72v3-03.esp* The current load order of this mod does not match the current template B72v3 Clutterfree.esp* The current load order of this mod does not match the current template B72v3-02.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. B72v3_MHOO.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Anchorage.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC The Pitt.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Broken Steel.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Point Lookout.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Zones Respawn.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Tougher Traders.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Master Menu Module.esp* The current load order of this mod does not match the current template Owned!.esp* The current load order of this mod does not match the current template dD - Enhanced Blood Main.esp* The current load order of this mod does not match the current template Older version included in FOOK2 dD-No Screen Blood.esp* The current load order of this mod does not match the current template xCALIBRammo_override.esp* The current load order of this mod does not match the current template Baz.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows: fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmunofficial fallout 3 patch.esmcalibr.esmxcalibr.esmbunker72 v3.esmfook2 - main.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmunofficial fallout 3 patch - operation anchorage.espunofficial fallout 3 patch - the pitt.espunofficial fallout 3 patch - broken steel.espunofficial fallout 3 patch - point lookout.espunofficial fallout 3 patch - mothership zeta.espcasm.espoverhead3pcamera.espupp - pack 1.espupp - pack 2.espupp - experience perks.espblackwolf backpack.espblackwolf backpack - vendor script replenish.espblackwolf backpack - vanilla big guns fix.espblackwolf backpack - anchorage gauss rifle fix.espblackwolf backpack - zeta drone cannon fix.espbzarmour.espbzbodysuits.espb72v3-03.espb72v3 clutterfree.espb72v3-02.espb72v3_mhoo.espfook2 - main.espfook2 - [dik] dlc improvement kit.espfook2 - main [hotfix].espfook2 - dik [hotfix].espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - zones respawn.espmart's mutant mod - tougher traders.espmart's mutant mod - natural selection.espmart's mutant mod - master menu module.espowned!.espdd - enhanced blood main.espdd-no screen blood.espdd-more gore.espdd-more gore-the pitt.espdd-more gore-brokensteel.espdd-more gore-pointlookout.espdd-more gore-zeta.espxcalibrammo_override.espfallout 3 master fix - higher fps.espfallout 3 master fix - unofficial fallout 3 patch.espfallout 3 master fix - fook2.espfallout 3 master fix - enhanced dynamic weather.espMergedPatch.esp Link to comment Share on other sites More sharing options...
RitualBlack Posted January 30, 2012 Share Posted January 30, 2012 All you should have to do is create a blank texture file (transparency layer) in place of the screenblood file. Link to comment Share on other sites More sharing options...
Bazerk83 Posted January 30, 2012 Author Share Posted January 30, 2012 how do i do that? will it cause any crashes? Link to comment Share on other sites More sharing options...
Bazerk83 Posted January 30, 2012 Author Share Posted January 30, 2012 I'm sure there's a sompler way i did it before I just can't friggin remember how!!! :( Link to comment Share on other sites More sharing options...
Bazerk83 Posted January 30, 2012 Author Share Posted January 30, 2012 Nevermind I figured out a simpler way to do it. Link to comment Share on other sites More sharing options...
blove Posted January 30, 2012 Share Posted January 30, 2012 Screen Blood Options in the FOOK2 Options Menu. Since it is scripted it is overriding your other plugin. Link to comment Share on other sites More sharing options...
7thsealord Posted January 31, 2012 Share Posted January 31, 2012 If you use the FO3 Configator, you can totally kill the gore factor using that. Link to comment Share on other sites More sharing options...
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