TJHammersmith Posted March 27, 2017 Author Share Posted March 27, 2017 I used the same settings in Bodyslide when creating both the body and the bikini bottom in the picture above. All I did was delete the body out of the bikini mesh and edit the relevant esp to change the biped slots. With this in mind, I'm not sure why I'm having a "second" mis-matched body when I equip the bikini bottom. Link to comment Share on other sites More sharing options...
TJHammersmith Posted March 31, 2017 Author Share Posted March 31, 2017 I think I've just found the error, and it's not anything I expected. What I was doing in creating my mod was correct, but in-game, I was using the "One Ring to Nude Them All" from Armorsmith Extended to "clear" the NPCs before using modular armor. If I equip the "One Ring to Nude Them All" on an NPC, then equip the bikini bottom, I get the mismatch from my image. If I equip something else, an outfit that is simply shoes with a body mesh attached (i.e. uses only slot 33) for instance, then equip the bikini bottom, I DON'T get the mismatch. The "One Ring to Nude Them All" uses biped slots 33, 34, 35, 51, 52 & 53, so maybe one of those causes the issue. Or perhaps its the fact that the "One Ring to Nude Them All" uses three different ARMA flags. Anyway - further investigation is required. Link to comment Share on other sites More sharing options...
TJHammersmith Posted April 16, 2017 Author Share Posted April 16, 2017 I found out what I was doing wrong. In the mods I was creating, I was duplicating existing Armor Addons, rather than creating new ones. This, for whatever reason, was creating the mismatch. Now that I'm using new Armor Addons, everything is working wonderfully. brothalynshhung, VlitS, Perraine - thanks for your help! Link to comment Share on other sites More sharing options...
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