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Totally Delete a Workshop/Buildable Area Boundary?


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geekrage: The only thing you said that I didn't understand is "FOedit "sinks" stuff -30.000 when you perform the undelete and disable" on its own." [/size]Does anyone mind explaining what that means?
F*** you, nexus forums. I did a detailed explanation , and it decided to get rid of it all and just leave the quote.
That feature will remove the "deleted" flag from any record it is applied to (in the plugin you perform the "undelete and disable" function on), marks it as "initially disabled", and moves it's location on the z-axis 30,000 units down. This is configurable, and I think the default might be 3,000 (that, or I changed it in mine). Reusing the references or using the "undelete and disable" methods are equally valid from what I know, but no matter what method you use make sure to remove the VMAD field on the workbench reference record as well as the "Linked References" section, and remove the mention of the workbench in the relevant location record* as well as the two workbench-related keywords
*StarlightDriveInLocation "Starlight Drive-In" [LCTN:00024F96]
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Thanks, VlitS.

 

I might end up just scaling down the buildable area to a small space for a single player home, and then building the town around it, that seems like it might be cleaner than totally removing (or disabling) the workshop all together.

Edited by Acacophony
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Thanks, VlitS.

 

I might end up just scaling down the buildable area to a small space for a single player home, and then building the town around it, that seems like it might be cleaner than totally removing (or disabling) the workshop all together.

lol i make it into a small piece of furniture or decoration by resizing it...

 

Not sure if its gonna work but you might try to duplicate the workshop (from the object window not the placed one) and make a new form where you use a different nif for its art...like a flower vase etc... and then use the "search and replace " on it... hehe

Edited by greekrage
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  • 3 weeks later...

Thanks, VlitS.

 

I might end up just scaling down the buildable area to a small space for a single player home, and then building the town around it, that seems like it might be cleaner than totally removing (or disabling) the workshop all together.

Actually this sound kinda cool. A premade city with a small place you can customize your own house.

 

Using your starlight example, maybe leave the area near the original workbench shack for the home. Maybe use fences to mark the build area.

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