Jump to content

A simple? and good ideias for Food and Alchemy having SE in mind


TheBxushis

Recommended Posts


Lore Food and Alchemy


I play mods as Caco, Inned and others takes that aim to improve the player gameplay, make some elements in the universe more usefull in a unique, immersive way.

Still, Skyrim is a power RPG (some may disagree) and since SE came out and some authors have been reworking their mods, either making smaller, more simple but carrying hard driven elements, other redoing from scrach. i have been thinking in what could be done that althought doesn't carry all the good things, still make it unique.


I feel that Potions are meant to be used reguraly by the player in combat like vanilla, while food should be usefull out of it and being used casually to the benefit/interest of the player, and not necessary a obligatory need. being something like smithing, enchanting and so on.

On the good side, player will deal with a bonus challenger. (having to rest if they are wounded, or fight by their own risk) and adds more options for the player to scale, and even become more stronger.


There is no need for the player to care about food as potions suply all its needs, my sugestions is... instead of nerfing potions like CACO, or to create rules or systems to make the player to use food regurlary. i would suggest to adjust vanilla standart values and bonuses (reduce vanilla health, stamina, mana regeneration and make it short other bonus effects such as sleep and pray) and adds better distintions to it.


Potions are pretty much the same, no rules or limits, insert more formulas such as CACO, make vanilla potions to scale better, add option to create bombs or addictives to be used with weapows. (bows and armors) with unique poisons and so on, but on the other hand, make it harder to scale, so now the chance to find stronger potions are lower. (edit level list?)


Food would require a bit more than just balance, haversting would be now a crime if you are caught, Food is now treated like MUS, (Being hard to find good fresh Food ingredients in bandits camps, instead you find old, spoiled or rotten food) vanilla food would now carry only regen effects that could be used to recover fast a "X" amount of sort of tribute out of combat.

and instead of adding diversity to what you will find in the world, the focus goes on the services wenchs gives to the player. being now similar to what LootAndDegradetion does to the blacksmith. (like a dialogue option to repair armor for the player) having "the day menu" of the inn, with basic bonus (3 days of normal regenaration) and others meals with unique bonuses.

Quality Meals gives bonuses (Extra health/stamina/mana for 1/3 days, or normal health/stamina/mana regeneration for 3/5 days) plus other uniques meals. and a option to create yourself, with the alchemy perk. Pray meals, are a miniquest to gain a unique blessing. (eat only some potatos or modest food). and like the board notice, you will get sidequest/jobs to recover supply of food. and gain a complete or advanced meal.



In a sense, Food would have 4 main goals in game


1) Scarcity.: it does not make sense in a world where bandits population are 3 times bigger than citizens that's depicted as a hard land being so damn abundant on food and resources with small farms and workes. all food will now have a bad variant of it, and the spawn would be severaly reduced. while escaling in quality according the player level, making every fresh food worth like MLU/MUS.

"Disgetible" Old/Spoiled/Rotten Food would now carry the same value of Vanilla food, and can be traded by farmers for some coins, gaining ocasionally potions. and maybe, sidequest like The Board Notice where you will need to recover resources from bandits, or search for spoiled/rotten to use as fertilizer. (Remeber how Carlotta Valentia talk about hard work and Marise Aravel talks about how she keeps it fresh? now it makes sense)


2) Fresh Food.: Basically, it will work like low tier potions, with regeneration utility in general, but slower than the same, with longer effect. like above, it will be more commom to find old food than fresh. and the player will no longer be able to haverst farm without being arrested if people caught you.


3) Basic Meals.: Will replace 70% of the player standart values (player basic Health/Mana/Stamina will have low regeneration rate) and have it's effects last for 1/3 days, and give to wench dialogue options like "what is for the day?" instead of buying single food wich doesnt make sense at all. having 3 days in case you consume in a inn, and get 1 day of bonus if you find a decent meal in a bandit camp. I'M HUNGRY!!!


4) Chief meal quest: Meals that can only be achieved by repeatable side quests with unique status for the player. can't be crafted and can last 7 days.


5 Chief meal

5 Bandit meal

5 Hold meal

Dawnguard meal

Vokhihar meal

Companions meal

Namira meal

3 Deadra meal

3 Devine meal

Soulstain Meal

Creator Meal

Dovakin meal

Meal of the nine



sorry for bad english. post in construction.

Edited by TheBxushis
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...