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Weapons on back


Shevyi

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Hi

 

There is a workaround to play SE without dual sheath redux and have the weapon on back(with scabbard for just one sword).

 

U need immersive animation SE and Swords On Back (for Cloaks) Oldrim.

 

If u need infos on how to make it work just ask.

 

C ya.

 

 

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Or you could just use XPMSE and choose the swords on back option. Much easier.

 

But like this u dont have the meshes on back...just the animation.

Or am I wrong???

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At this point I'm all for using the Whitehouse petition site and ask Bethesda to just create the second mesh on the back already. You think this would have captured their attention in 6 years.

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The only thing i can't make it work together is with Belt-Fastened Quivers.

 

Have to look onto it.

 

If you are using Realistic Ragdoll and force this seams to cause problems, so this could be your issue if you are using it.

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  • 4 months later...

You can have dual swords on back and sword + shield on back. I used these mods, please note that DSpSOB is a Oldrim mod. Make sure to unpack the BSA file, or your game will CTD on startup.

 

XP32 Maximum Skeleton Special Extended

DSpSoB_1_0_Dawnguard + DSpSoB - Weapons on Back

( Extract the BSA file of the DSpSoB_1_0_DawnGuard file with B.A.E. and use the loose files or repack with Archive.exe that can be found in the ..\Skyrim Special Edition\Tools\Archive folder. If you have problems with meshes, might want to run them through SSE NIF Optimizer )

Load order in ModOrganizer ( The order on the left side of ModOrganizer is pretty important, since the mods have files that overwrite eachother)
XP32 Maximum Skeleton Special Extended
DSpSoB 1 0 Dawnguard
DSpSoB - Weapons on Back
Immersive Animations
360 Walk and Run Plus
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You can have dual swords on back and sword + shield on back. I used these mods, please note that DSpSOB is a Oldrim mod. Make sure to unpack the BSA file, or your game will CTD on startup.

 

XP32 Maximum Skeleton Special Extended

DSpSoB_1_0_Dawnguard + DSpSoB - Weapons on Back

( Extract the BSA file of the DSpSoB_1_0_DawnGuard file with B.A.E. and use the loose files or repack with Archive.exe that can be found in the ..\Skyrim Special Edition\Tools\Archive folder. If you have problems with meshes, might want to run them through SSE NIF Optimizer )

Load order in ModOrganizer ( The order on the left side of ModOrganizer is pretty important, since the mods have files that overwrite eachother)
XP32 Maximum Skeleton Special Extended
DSpSoB 1 0 Dawnguard
DSpSoB - Weapons on Back
Immersive Animations
360 Walk and Run Plus

 

How you have DSpSoB on Skyrim SE if you have SE?And is there any way to have 2 weapons on back on SSE?

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You can have dual swords on back and sword + shield on back. I used these mods, please note that DSpSOB is a Oldrim mod. Make sure to unpack the BSA file, or your game will CTD on startup.

 

XP32 Maximum Skeleton Special Extended

DSpSoB_1_0_Dawnguard + DSpSoB - Weapons on Back

( Extract the BSA file of the DSpSoB_1_0_DawnGuard file with B.A.E. and use the loose files or repack with Archive.exe that can be found in the ..\Skyrim Special Edition\Tools\Archive folder. If you have problems with meshes, might want to run them through SSE NIF Optimizer )

Load order in ModOrganizer ( The order on the left side of ModOrganizer is pretty important, since the mods have files that overwrite eachother)
XP32 Maximum Skeleton Special Extended
DSpSoB 1 0 Dawnguard
DSpSoB - Weapons on Back
Immersive Animations
360 Walk and Run Plus

 

Hey...

Can't make the second sheath work.

Can u tell which options u choose from XP32 and from Immersive animation?

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