Snowman131 Posted January 31, 2012 Share Posted January 31, 2012 I'm working with Tandellin on her Snowy Nightingale armour, making her textures into a standalone item, and I've got it all working...EXCEPT the inventory view, I've reassigned the "bootsgnd.nif" (and cowl, gauntlets and torso files), to the new textures, but the inventory view STILL is the old black textures.Does anyone know what could be wrong?Did I miss creating/editing something in Skyedit (the items are fully craftable and temperable)And I can't find any relevant parts in Skyedit featuring the Nightingale armour that I haven't created my own copy of. (Using latest Skyedit, Nifscope, and FO3Archive) Link to comment Share on other sites More sharing options...
Snowman131 Posted February 1, 2012 Author Share Posted February 1, 2012 *bump*Idk what the rules about bumping are, but I need help on this before I cut a biznatch...I won't do it again I swear. Link to comment Share on other sites More sharing options...
MShoap13 Posted February 2, 2012 Share Posted February 2, 2012 The inventory view defaults to the male version of the texture I believe. Hopefully, this is pointing you in the right direction. Link to comment Share on other sites More sharing options...
Snowman131 Posted February 2, 2012 Author Share Posted February 2, 2012 Yeah, I've got the .nif files for the inventory, and they were using the standard textures, so I renamed the directories to the new textures so they'd use them, but It just won't work.Thanks anyway. Link to comment Share on other sites More sharing options...
MShoap13 Posted February 2, 2012 Share Posted February 2, 2012 Did you remember to reassign the entry in your plugin to point to the new inventory mesh? I haven't actually done any plugin work on Skyrim as of yet, but I'm sure there's be an entry for this. Link to comment Share on other sites More sharing options...
Snowman131 Posted February 2, 2012 Author Share Posted February 2, 2012 This is something that occurred to me, but within Skyedit, there didn't seem to be anything to do with the inventory mesh, which would make sense as to why it's using the standard Nightingale mesh still.But yeah, couldn't find anything in Skyedit for inventory displays, and I looked everywhere. :s Link to comment Share on other sites More sharing options...
reggert Posted February 2, 2012 Share Posted February 2, 2012 (edited) Snow, Loved this retex so much i decided to learn how to do this yesterday. If you already have the GND files created you just need to point your armors to them. Easiest way i found to do this was with TESVSNIP. Just load up your plugin, expand your item and click edit. You'll see that the pointer goes to the default Nightingale location GND. Just change the path to point to the GND you want to use both M and F and your golden! Edited February 2, 2012 by reggert Link to comment Share on other sites More sharing options...
Snowman131 Posted February 2, 2012 Author Share Posted February 2, 2012 Thank you so so much!I opened it up with TESVSNIP, and it just worked!You're a bloody champion! :DHopefully the update will be released in the next day. (Y) Link to comment Share on other sites More sharing options...
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