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Skyrim Machinimations


ex06026

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I want to try and gather into one thread known information on triggering Skyrim entity (PC, NPC, creatures etc) animations and behaviours either vanilla or user defined.

 

What I've gathered so far:

 

Silverglade's complete command list here throws up some commands of interest, most of which are either no longer used or I'm not using them properly-

 

 

 

0x1013, , 1, PlayGroup, IE: PlayGroup SEQNAME 1, Animation Group ~ Flags

0x1014, , 1, LoopGroup, , Animation Group ~ Integer ~ Flags

0x1128, , 1, IsAnimPlaying, , Animation Group

0x10DB, , 1, GetAnimAction, Return the actors current anim action.,

0x1130, , 1, IsWaterObject, Water condition used for drinking animation.,

0x011A, SA, 1, ShowAnim, Show Animation and Actor status.,

0x020E, TANIM, 0, ToggleAnimations, Toggles all actor animations,

0x01EE, TMD, 1, ToggleMotionDriven, Toggles motion driven animation, Integer (Optional)

0x0231, pa, 1, PerformAction, , Action

 

 

 

Of particular interest are the PerformAction and PlayGroup commands. I don't have a list of SEQNAMEs if that command even functions.

 

The other, more intensive route seems to be to replace idle animations here and

 

Keeping a list of hkx files here might be a good idea but I haven't got round to that.

Leads me to think that you could replace the animation for any triggered event to something user defined but haven't tried it. For example only make a character dance when the sneak behaviour is triggered.

 

What's very interesting is that using the tc command and the above method you could, for example, make several NPCs applaud (on command) the Dovakiin character (perhaps another NPC who isn't tc'd)

 

Control a Character whilst Maintaining a Camera Set-up

 

Please do comment if you've found better methods:

 

Imagine a single dramatic 2 shot, Dovakiin facing camera in foreground on a big close up and a skeleton in background sneaking up on him from full to medium in frame.

 

player.placeatme 00000007 will create your clone (equip as desired) and similarly place a skeleton. To ensure the safety of your talent use cicus' Skyrim Creature & NPC Control Mod Via AHK which you'll find at a site we apparently can't mention but has skyrim and forge in the title.

 

Once you've set up your shot and/or blocked your actors by tc'ing them (interesting note: use fov as if you're changing lenses) you could player.setav speedmult 0.0000001 to stop your "camera" from translating (although you can pan but not tilt, I think) and tc only the skeleton to control it.

 

I bit fiddly, but like I said please do comment if you've found better methods. Theoretically you could have the skeleton break out into a dance after it's approached.

 

Now if only we could give Dovakiin a perplexed expression...

 

Letting Radiant drive the Talent Whilst Directing

 

Setting sgtm (game time multiplier?) to minimum, which I assume is 0.0000001, gives you all the time in the world to get your shots set up.

 

Setting sucsm <number>, SetUFOCamSpeedMult, is also useful.

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