NexBeth Posted March 20, 2017 Share Posted March 20, 2017 (edited) Update: Problem Solved I am trying to figure out how to implement a new texture on to existing mage robes models. I've never worked with armor before, but it seemed fairly straightforward since all I'm doing is changing a texture on the existing apprentice clothes. I went through the process of duplicating/ renaming the vanilla nifs associated with the apprentice robes then linking up the new textures in nifscope. I have both the _0 and _1 version of the nif in my directory which I though would address the weight variances (though there is no way to actually add the _0 nif to the armor model in the CK that I can see). I created the armor and the addon in the CK by duplicated and renaming existing apprentice robes and then adding my new nifs. I placed the armor into an outfit I created for my npc and added the outfit to the actor. (The NPC is just a regular CK created NPC no sliders, modification mods). It's a male High Elf with a weight of 40. Now, if I place the NPC weight at 100, I have no problem. However, anything else and there is a neck gap. Altmer are on the lean side, so I don't want a High Elf NPC with 100 weight. Might anyone have insight to my problem? Help is much appreciated. Edited March 21, 2017 by NexBeth Link to comment Share on other sites More sharing options...
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