epion660 Posted March 21, 2017 Share Posted March 21, 2017 Alright, so I made a mod called "Wasteland kitchen", and I have some help with someone sending me custom models for the items. The mod adds a whole bunch of new food, and they recently sent over the Bacon.nif. I put it in a custom file path, inside the file I use that does indeed work, Data/Meshes/Wastelandkitchenfood, But I also put it in a default location, literally just inside the Meshes folder. I asked someone who's been giving me advice for modding so far, and he wasn't sure what was going wrong, but said it was likely something wrong with the file. If anyone here could please take a look at the file, I'd greatly appreciate it. It's only in a .zip file because the un-compressed file is 285kb, just barely more than the forum allows me to attach. I'm really sorry if this is breaking a forum rule I don't know of. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted March 22, 2017 Share Posted March 22, 2017 Hello, although I not sure to understand the issue you're facing, I'll have a look at your nif once I get home, tomorrow. Link to comment Share on other sites More sharing options...
epion660 Posted March 23, 2017 Author Share Posted March 23, 2017 Thanks! Link to comment Share on other sites More sharing options...
Deleted1205226User Posted March 23, 2017 Share Posted March 23, 2017 The mesh is not really viable in its actual state. The structure is incomplete (no textureShader), the Scene Root should be a BSFadeNode and mesh should be Stripified. (Unless you plan to make it a weapon) When opening in Geck Preview it gives the following error: (BSStream Error) NIF version too old then it displays the "!"(Basically Geck doesn't recognize it as a working FO3-FNV mesh.) When opening in NifSkope it looks like this:http://i63.tinypic.com/1z36rt0.jpg Which, I believe, is not the shape you want.... Care to explain how you end up with that result? Link to comment Share on other sites More sharing options...
epion660 Posted March 24, 2017 Author Share Posted March 24, 2017 (edited) I didn't make them model, someone sent it to me, Not sure how that happened. I'm asking him now. Ok he said: No texture shader? Well, i'm not sure how that's possible considering Maya gives every new mesh some sort of texture. It has a lambert, which is how I gave it those textures. I'm also not sure what a BSFadeNode is? Nor stripified? And I'm not sure why it's like that in NifScope, it's not like that in Maya. Not sure what or how any of these issues are. Overall, i'm the same, i'm not sure what went wrong either. I mean, everything works on my end in my programs I make the objects in. Edited March 24, 2017 by epion660 Link to comment Share on other sites More sharing options...
Deleted1205226User Posted March 27, 2017 Share Posted March 27, 2017 I'm not familiar with Maya but I suspect something went wrong with exporting to nif. Here's my proposal: export your mesh in a .obj format, post it here and I'll try to convert it in a working nif with Blender. Link to comment Share on other sites More sharing options...
JoKelly Posted March 29, 2017 Share Posted March 29, 2017 if Im not badly mistaken, you can change that using NIFscope. I have to look through my notes on it to be sure. Link to comment Share on other sites More sharing options...
JoKelly Posted March 29, 2017 Share Posted March 29, 2017 (edited) okay, open your NIF, right click anywhere in your block list and add a BSAfadenode. Sorry its been a little bit since I've done this. to stripify, look at the bar at the top of you nif when in nifscope, go to spells, optimize, stripify, all trishapes. Edited March 29, 2017 by JoKelly Link to comment Share on other sites More sharing options...
Deleted1205226User Posted March 29, 2017 Share Posted March 29, 2017 These are good practice to clean and optimize a working nif. (Better to convert the root NiNode into BSFadeNode instead of adding one, though. Select the NiNode, R-click, convert) In this particular instance there are other things inside the structure that says "this nif won't work" (Header, BSNum, etc.) Import-export trough Blender will be easier and faster. Link to comment Share on other sites More sharing options...
epion660 Posted March 30, 2017 Author Share Posted March 30, 2017 Alright, here's the file he made, in obj format. https://www.dropbox.com/s/yvden57s3m3w6io/Bacon.obj?dl=0 Sorry, but even zipping it doesn't take it below 250kb, which is needed to put it in the post. Oh, and Just wondering, what was that about exporting from blender? I tend to tinker in blender a bunch, but I never actually found a .nif export tool for blender, could you please elaborate? Link to comment Share on other sites More sharing options...
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