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Posted

So, in 3DS Max, I'm editing Alduin's skin because I needed to remove his toe bones from both feet in the Skin modifier because they were acting all crazy on animations and even on the non-animated model itself in where I needed them.

 

So my questions are:

 

Can I weight his foot envelopes so they affect the toes and they move with the animations too where the foot does? For some reason the "Abs." weighting option can't be used, and the options regarding that below it are disabled ("Rigid", etc.).

 

How can I skin the foot bones to the toes as well, if the above cannot be done?

 

 

Doesn't matter to me if the toes aren't animated, it's only important that they move with the foot, since this is going to be from an RTS view (and privately used).

 

 

 

http://imageshack.us...8/76128732.png/

Posted
So I've tried deleting both foot envelopes thinking re-adding them will automatically weight the whole foot to it, but the colors show nothing. I am really clueless on this :wallbash:. Is there a way you can link an envelope to multiple bones?
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