Clyde82 Posted March 22, 2017 Share Posted March 22, 2017 Hi, I'm trying to convert my mod not using any overrides anymore. For that I kind of need to know if you can somehow determine if a certain Dialog is open in the screen or even get the event when he is closed. The following code lets me know if a dialog is open: if(UIArmory_Promotion(Screen).Movie.Pres.UIIsShowingDialog() But as there can be different dialogs I kinda need to know if it's the one which shows after an AWC perk has been unlocked. I looked at the PresentationLayer template and couldn't find a function which would return the TDialogueBoxData which was used to pop the dialog in the first place. Is there another way to get this data or even better could I somehow set up a listener to catch the event when this dialog is closed? Mfg Clyde Link to comment Share on other sites More sharing options...
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