ZerasCETA Posted March 22, 2017 Share Posted March 22, 2017 (edited) This is a very strange issue, since it's something so basic and i've never seen it not work before. My script wasn't working at all, no part of it, so i went back to the basics and wrote a simple test script and even it didn't trigger upon equipping the weapon: Event OnEquipped(Actor akActor) Debug.MessageBox("Equipped") EndEvent Does it get any simpler? I've got the weapon created from a basic 10mm with all mod options but the basics removed. the script is added, and compiles just fine. I've double, triple, quadruple checked... I've checked it a lot... And I can't find anything out pf place. My best guess is it's an issue with the mods on the weapon but i have no idea why that would be. Anyone seen this before? EDIT: Tried the script on another weapon and it worked fine. Something I did to the object template or the keywords seems to have screwed it up but starting over with a new weapon seems to be working. I had no idea that could happen. Edited March 22, 2017 by ZerasCETA Link to comment Share on other sites More sharing options...
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