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Conundrum of sorts


Flintlockecole

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Straight to the point, changed the texture of the skin on the armour (See below) to a chainmail texture, seems fine and dandy? Nope, in game it turns to the normal skin texture. For the life of me I can't figure this out, I've done this sort of thing for both New Vegas and Oblivion countless times. So in otherwords, is it possible for me to remedy this problem somehow?

 

 

http://i1137.photobucket.com/albums/n510/Flintlockecole/HowitShould.jpg

 

 

 

 

http://i1137.photobucket.com/albums/n510/Flintlockecole/ScreenShot248.jpg

 

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Straight to the point, changed the texture of the skin on the armour (See below) to a chainmail texture, seems fine and dandy? Nope, in game it turns to the normal skin texture. For the life of me I can't figure this out, I've done this sort of thing for both New Vegas and Oblivion countless times. So in otherwords, is it possible for me to remedy this problem somehow?

 

 

http://i1137.photobucket.com/albums/n510/Flintlockecole/HowitShould.jpg

 

 

 

 

http://i1137.photobucket.com/albums/n510/Flintlockecole/ScreenShot248.jpg

 

 

 

OK to change the flesh to chain you have to do a few things..

 

 

First and most important is changing the number in the Shader property in Your .Nif File...From 5 as 5 is reserverd for flesh..to a 1. if you leave this at 5 it overrides everything to show flesh.

 

its just like getting things to glow and the number 2 under shader properties being reserverd for that reason.

 

Next you need to make sure

 

your shader flags are set as follows

 

ShaderFlag 1 SF_Specular | SF_Skinned | SF_Environment_Mapping | SF_8 | SF_Cast_Shadows | SF_22 | SF_25 | SF_Zbuffer_Test

 

ShaderFlag 2 SF_Zbuffer_Write | SF_DoubleSided | SF_15

 

 

this should get you what you want..as far as getting Chain textures to work in place of Flesh.

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