Flintlockecole Posted February 1, 2012 Share Posted February 1, 2012 Straight to the point, changed the texture of the skin on the armour (See below) to a chainmail texture, seems fine and dandy? Nope, in game it turns to the normal skin texture. For the life of me I can't figure this out, I've done this sort of thing for both New Vegas and Oblivion countless times. So in otherwords, is it possible for me to remedy this problem somehow? http://i1137.photobucket.com/albums/n510/Flintlockecole/HowitShould.jpg http://i1137.photobucket.com/albums/n510/Flintlockecole/ScreenShot248.jpg Link to comment Share on other sites More sharing options...
jgreybear Posted February 1, 2012 Share Posted February 1, 2012 Straight to the point, changed the texture of the skin on the armour (See below) to a chainmail texture, seems fine and dandy? Nope, in game it turns to the normal skin texture. For the life of me I can't figure this out, I've done this sort of thing for both New Vegas and Oblivion countless times. So in otherwords, is it possible for me to remedy this problem somehow? http://i1137.photobucket.com/albums/n510/Flintlockecole/HowitShould.jpg http://i1137.photobucket.com/albums/n510/Flintlockecole/ScreenShot248.jpg OK to change the flesh to chain you have to do a few things.. First and most important is changing the number in the Shader property in Your .Nif File...From 5 as 5 is reserverd for flesh..to a 1. if you leave this at 5 it overrides everything to show flesh. its just like getting things to glow and the number 2 under shader properties being reserverd for that reason. Next you need to make sure your shader flags are set as follows ShaderFlag 1 SF_Specular | SF_Skinned | SF_Environment_Mapping | SF_8 | SF_Cast_Shadows | SF_22 | SF_25 | SF_Zbuffer_Test ShaderFlag 2 SF_Zbuffer_Write | SF_DoubleSided | SF_15 this should get you what you want..as far as getting Chain textures to work in place of Flesh. Link to comment Share on other sites More sharing options...
Flintlockecole Posted February 1, 2012 Author Share Posted February 1, 2012 Thanks man, it worked out quiet nicely. Kudo's and Good Karma going your way now. Link to comment Share on other sites More sharing options...
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