morganm17 Posted March 22, 2017 Share Posted March 22, 2017 First off thank you all for your time, So I'm currently working a day job at a mobile games company. As a personal project though I'm developing an RP server with Unreal Engine 4. I'm not selling it and I asked a Zenimax rep if it was alright/legal to use Fallout 4's assets for a non profit fan game and he said yes. So about a year later and I've created a nice desert (custom models), I have my chat system, my server is coming along... you get the idea. I now want to try mass importing fallout 4 assets into the engine. However I've noticed that whenever I import a model from nifskope, as an fbx, into UE4 I lose the texture paths. Same goes for when I import the nifs directly into blender. I can obviously assign the textures by hand, but I'm sure there has to be a better way. TL,DR: I'm trying to find a way to preserve the nif texture paths when exporting them as fbx files.P.S If anybody is interested in screenshots/playtesting I'd gladly appreciate feedback. Link to comment Share on other sites More sharing options...
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