goobendj242 Posted March 23, 2017 Share Posted March 23, 2017 Introducing The Dragon Wagon by Calcelmo of Markarth! (See images here) With Alduin gone it was assumed that the Dragon problem would begin to die down but a new threat has arisen, a successor is trying to organize the remaining Dragons and they are turning their attention toward the most vulnerable Cities and Towns. The Jarls are seeking answers from the Dragonborn but there's only so much one hero can do. They need a viable defense. So the Dragonborn visits an old friend, Calcelmo or Markarth to see if he can apply some Dwemer tech to the problem. Several forays into Dwemer ruins will be required to obtain all the necessary parts and men will need to be recruited and trained to man this new weapon. I'm looking for some opinions and any creative suggestions for this concept. Eventually I'd like to add:Driving functionality that I've seen in a few of the Cart home mods once SKSE for SE is ready (which if I'm not mistaken is necessary)The ability to install multiple units (via the Campfire style placement module) to city wallsDragon Tracking Automation as a scalable Skill perk (Better automatic aiming with more successive killsI'm brand new to modding and currently having a hard enough time figuring out how to make the thing aim able which is obviously crucial. For now I'm just filling in the blanks on the quest itself, writing and recording dialogue (I am a voice actor so between me and my colleagues that part is mercifully easy!) Anyhow this is my first post here and I'm just looking for any thoughts , suggestions, etc that anyone might feel like sharing. Thanks in advance! Link to comment Share on other sites More sharing options...
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