MetroSpider Posted March 23, 2017 Share Posted March 23, 2017 So in real life, if i shot a gun in the country, or rural/suburban area, you'd hear it at least a mile away as a faint "crack", and within half a mile, you'd be able to distinctly hear it during a conversation. within 1/3 of a mile, you could make out the direction of where it came from. so when i'm firing 40+ rounds against some raiders that are also returning fire, why don't animals, creatures, predators and especially enemies zone in on me? i'd expect that firing a gun in downtown boston would have muties and raiders and ghouls breathing down my neck within minutes! I'm thinking of a Walking Dead style gameplay, where firing a gun is only viable when there too many enemies, a suppressor is used, or you are absolutely sure you can handle a new group/make a fast escape! maybe a script that only runs when you fire an unsuppressed gun (runs once every 3 minutes so you dont have 30+ plusgroups on your @$$) (using keywords) that would have a random chance to spawn 1-10 enemies off of a vanilla leveled list? with larger calibers having a higher chance, and explosives even higher! i can't script woorth a d@mn, but i have the idea down. i use Zombie Walkers mod, and it would be amazing to have this type of mod to make a true walking dead simulator. maybe use a new custom leveled list, that people could edit to make patches for modded enemies? Link to comment Share on other sites More sharing options...
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