ashpcatup Posted March 23, 2017 Share Posted March 23, 2017 I can make changes to vanilla stuff, like the weight of an elven helmet, but can't do the same thing to mods I get from Nexus, like the weight of royal elven helmet http://www.nexusmods.com/skyrim/mods/19161/? My mod is last in the load order. Keeping with this same example, I can change the weight of the royal elven helmet if I make the royal elven mod active, but I don't have to do this if I change the weight of the vanilla elven helmet. I'm assuming this is normal? Or I am missing some check box somewhere? Just trying to understand the order of precedence of mods and under what circumstances my mod can and can't over-write other files. Link to comment Share on other sites More sharing options...
agerweb Posted March 23, 2017 Share Posted March 23, 2017 If you are trying to change a mod that is an esp you must esmfy it before loading it into the Ck and amending it with your esp. Load it in TesVEdit and change the Header flag to esm save it and use that version of the mod in the CK. When your mod is run in Skyrim you can still use the esp version because your mod will still think its a master. Link to comment Share on other sites More sharing options...
ashpcatup Posted March 23, 2017 Author Share Posted March 23, 2017 Ah, ok. Thanks for that. So does that mean the vanilla changes that are working for me are working on esm files? Sorry if this seems needlessly academic. It just bugs me to do stuff without understanding why I'm doing it...and as a practical matter, the better you understand, the less stupid questions you have to ask in the future:) Link to comment Share on other sites More sharing options...
agerweb Posted March 23, 2017 Share Posted March 23, 2017 Correct if you are changing things in an esm, like in Skyrim or the DLC's your fine or any other mods that are esm's. Link to comment Share on other sites More sharing options...
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