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Hand to hand weapon/skills


jonniezombietronic

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He's okay for the use:

"I've stopped supporting the mod now but if Woverdude wants to use my meshes for his mod just get him to PM me and I'll give him permission, I'd really like to see them improved upon and implemented professionally. All I ask for is a mention in the credits."

 

Personally I wouldn't mind doing some texturing job.

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Well that's that! :D Thanks for contacting him.

 

That would be great! You sure did an awesome job in those fifteen minutes that you retextured his glass claw. I'm eager to see what you could do in more time if you're up to it. :smile:

 

If you think you're up to it (I don't want to put pressure on you), you could also try making them look a little more realistic. They all look great, but some of them wouldn't be much use in a real fight. They look cool, but wouldn't fight well.

 

I looked on the page and apparently two other people did some retextures for the mod. This guy's looks best: http://skyrim.nexusmods.com/downloads/file.php?id=7752 Take a look at them and see what you think. If you'd still like to make one, go ahead. :-) Using one of the retexts would save some time, though.

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The "lore look" pictures looked good, the guy used the charts from the game and overall it's a nice job. I would only avoid the kana and kanji on the akaviri blade though, we don't know what their language look like, it could be totally different.

 

Regarding the designs, for the moment I don't have much time but for sure I'll do some as soon as I can. I'll try to make designs fitting the existing materials so we can smith them eventually. What do you think? It would only be adding entries in the smithing lists I guess. And I came to the conclusion that we can't smith staves. This is a miss.

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I've started figuring out a possible setting for Way of the Monk. It would involve a monk of the Ancestral Moth Cult who follows prescient visions provided by his ancestor moth. This implies to develop a new style of hand to hand combat. The monk respects life and prefers to paralyze the target but sometimes, killing is the only choice. To finish the development the monk will need a student and fortune or fate makes their paths cross.

Here's a first idea of how it could begin:

 

"Mercy! Please, mercy!"

I stop as I hear the cry and look carefully around me, warily. Someone begging for his life often means someone under attack.

"Help, please! For the love of the Divines...!"

The voice betrays a bit of pain, I assume the person might be injured. Stepping aside the road I look below the boulders and see a blood stain on the ground. This time I jump with no hesitation and follow the track to find a priest or a monk, laying against the rock. Seeing the wounds the attack was brutal and expeditive. I grab a piece of cloth and squat by his side.

"I'm there, let me help you..."

He lets me take a better look. It looks bad but he'll survive.

"Looks like you've been bitten but it wasn't wolves..."

"Vampires..." he whispers. "But don't worry, I'm not sick... Divines byless me."

"You're lucky for this time but we'd better move you before night or they'll come back for sure."

He smiles. "Thank you for your kindness."

I notice he seems to be protecting something with his hand on his chest.

"What do you have there? Are you hurt?"

"No, it's alright. But I need to go to the Whisperer's Cave. As quickly as possible."

"With this wound you won't go far."

"It is very important. Extremely, you have no idea...!"

"Take this potion first then, you'll repay me later if it's that important."

He looks surprised and slightly annoyed, obviously because of the debt, but still accepts.

"Alright. I don't have much coin but I'll repay."

So I give him the potion, he drinks it and I help him to get back on his feet. He still has his hand on his chest, it looks like there's something fragile under but I can't see it. He checks his clothes a bit, takes a breathe, thank me again and leave.

 

[then you have to follow the monk to engage new dialogs, like when you follow Hadvar out of Helgen to Riverwood

else you get a courrier with a little cash after some time, to repay the debt]

 

Of course here there's only one proposition, it would require more work to give some options. I think it's good to give little options to the player to begin with, even if it's just about giving a potion or not. As you have to make choices you feel more like you're deciding of your acts, not following a linear quest.

I would also like that, at some point, if you stop seeing the monk or whatsoever, you may get a letter in which he asks for some news.

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