TheBxushis Posted March 23, 2017 Share Posted March 23, 2017 (edited) Hi this is my first attempt at working with fanfiction, and a plan to create a mod for skyrim. my original goal was to fill one of the gaps that lacks in skyrim whitout much attetion, its vanilla enemies. they are the triple of commom npc, and have no background or purpose. and as gamer, i started to imagine, many different reasons of their exsitence, origins, and purpose, for immersion sake. one way i tought this could be achieved, even with my low knowledge and limited modding experience, was to create primary, Journals, books and humorous notices from bandits, telling lore-friendly vague histories that could fit cannon. sorry for my bad english. it may look stupid, but any help, recommendations and sugesttions are welcome. my fist work, is a fanfiction running over a misterious scholar. second, as i progress, of a merchant and a bandit. Geddes's Journal #1 “The Nords of Skyrim are not followers of false kings, but to Ysmir (Talos) and the true forgotten Gods.” The Habitants of Skyrim carry within themselves many histories and secrets that was lost to the river of time, but still, have many unique traits, values and habits with signs of their past culture. As a scholar, i do believe it can be split in four Generations. the first on, within i like to refer as “Before the Empire”, are the most fascinating and rare to find. their way of life and resilience are very interesting to me. It’s commom for them to coexist with ruins, tombs and cursed places while preserving, instead of looting or demolishing it in search for anything with value. It did surprise me to learn that they are actually the responsible for protecting it, setting and adding traps, polishing old mechanism and a lot more to avoid any outsider from reaching it. personally, i thought it was due to hunters from the south, but well, that is for another research. They often live in small communities with a strange agriculture based apparently by the sky language, not having a property to cultive or live for. or what some would call, “a home”. where it’s meaning is something i cannot comprehend. The Eldery are responsible for the group, and the one who carry the line to the next offspring. sometimes, this work is delayed upon the strongest mother, or at least, it was my impression to it. there are tests to the young to survive the land and unlike the Orcs, there is no predatory fight or leader. It might look strange, but they are not tribals, they produce their own order, laws and guidelines orally .the old don’t talk often but has a presence of knowledge, and feels like he can understand his people by his big, calloused hands over people sorrows. Their dress codes looks similar to commom nords, but have peculiar traits between Draug armor, and a well done fur clothing. often with an artesanal good level of work and a unique smithing job, using also clothes not so far from the commom folks ruled by the jarl. Unlike most nords, they are proud of the use of magic, and mostly, are something highly linked with their religious faith. one thing that i didn’t understand yet, and a reason for further research is that the elderly best upon their blessing on the mother after she gives light to a healthy child, passing arcaic knowedge to her, and in rare ocassions, to the father, if the child dies under some strange circunstances, being something more passed to the woman with split responsabilities. I do believe that there is two or a max of three families that travel at each, humn... three moon cicles? alway at night it seems, under some strange conditions with smaller camps for the youth. Often formed, or perceived with pure blood nords, but it’s not impossible to find other races mixed in it. To me, it makes sense that histories, rumors and even legends with great heores of the past and warriors of this time share and descend from them. In general, the fist generation are not taken as a direct treat to the province, but a small annoyonance to the refusal of any submission to the jarls and the local government. With the ones that saved my life from criminals, they are pacific unless treatened with anything that try to subdue them out of their beliefs. Geddes's Journal #2 "there is a reason The Aldmeri travel with a scout of their own kind on this land." To the ones who started all this mess, the second generation, which i call "The Empire Apex", are the most diverse and an inflicted race in this land. Those bandits in skyrim are in general the primitive people expelled due to the imperialization. probably the result of impositions of systems, laws and beliefs that conflicted with their own. Great groups absorbed part of the Imperial traditions with the gradual bastarization and degradation of the nordic culture, some seems to share traits with commom folks who replaced them and became organized factions over the Holds. Most of them are ignorant of their own sad fate, and part seem to be proud to share bogus values believing to be worth while destroying what it's left of their own good, like urchins posing as as warriors. Unlike the Nords of the old Era, most segments is not unified and are split in different factions with ordinary purposes. some share noticiable and similar beliefs of the The Bear of Eastmarch. having a crudge against elves while making Torygg work to keep Skyrim united impossible, either by destroying and taking control of Vigillance forts, or by blocking the flow of resources from the capital. Some elders even proclaimed vainly at the main Districts how this has tainted this land for generations, and fear for a inevitable war, that even i can't contest as wrong anymore, but if, not the main reason. These ones who likes proclaim themselves to be "The real Nords" often share bad language as a sign of strengh and carry many rank names as a tool of identity. MeatArm, BoneBraker, MeadCryier, SkullEater, BeastHearth, ButcherPig, MammothHead, PaleFang, ElkyFlyer, WolfRider, Stormcrown you name it, from High Tier ranks to the bottom well of criminals. in order, so in case you see rumors of one, to know their progidy, and not only shared among windhelm soldiers. But unlike them, these savages could never truly integrate with the new owners. On the other side, many outsider groups took the oportunity to use their influence freely, often posing as allies to "help" by taking care and control over the few productive places in this land, as a result of the Empire being now a mere shadow of it's former self and its inability to control its own borders. Bandits, Thiefs, Looters, Riders, Mercenaries, Brigands, Pirates, Dealers, Hunters, Traders, Assassins, Barons, Lords and so on... are likely the only opposing force to the Outcasters, althourgth they don't conflict with native criminals as one group of scholars believed it would happen. It still indescribable how segregaded bands have Adapted so fast that either absorbed part of the Old Nords, or merged with them. They use in general the same armors used by Commom Nords warriors or use what the Empire tries to use against them, sometimes adapting to the cold land and harsh conditions, depending on their rank and utiliy to the group. Most don't produce, or either have goals that are not allowed. I did lost count of how many times rudic pieces of journal was ignored and burned like pile of woods by guards that should in theory, explain these radical changes over the time... some unknow factions have been here destroying evidence? a Dremora Cult trying to expand it's influence or a Faith War between the Alessian Order and the Totemic pantheon? Don’t matter, It was all lost to the clycle of time, not that it do... rotten race... Geddes's Journal #3 "Dismiss the Land, to lose it to the LandLords, so to eat from your Gods and the rotten corpses of yours own honor vows" No man's or Knye looks to be the true owner of this land, so that the people don't know where they go anymore, The pupit of the Bear killed the High king and is now starting a war to my inevitable nigthmare. And those, who cannot choose and obey to move foward like them are becoming what can be described as the third generation or "The Lost People". people who are in the middle of the New chosen ones's affairs, have lost their homes, their reason to live and are submited to peasants children that makes any sane living rebels gainst them, become slaves of others for more dignity or become enemy of anyone who still respects the jarls. Bereavers, Addicts, Decadents, Slaves, Burlglars, Refugees, Travellers, Maniacs, servants, Workers, Haversters, Eyersees, Rogues, Insanes, Deserters, Traitors, anyone who is expelled from the capital to keep the city united and clean. What the High clycle did will never correct anyone who has misguided themselves, and any fool like Ulfric and his allies are not going to help it, just make it even worse and fail. the number of Bandits are on the rise, and there is nothing to do, but to lie and pretend that everything is on control. It's disgust me to see many coming just to be used to keep resources flowing, put to die and dig old graves to get to some food, working like wolves to protect what doesn't deserve any respect nor support, serve the old abandoned forts and patrol towers to have somewhere to sleep. to control their hopes for a better tomorrow, when there is none, but the desire for an end, for death. they come from all races, some even more than others to my own shame. I'm starting to believe the old folks who dreams about the end of the world, fire and wings crossing the sky, and seeing bad keeps burning with the war, won't help to make it any less believable. The denial of it's people felling without a home and the constrats between the Houses and villages, with people who are defending it as some sort of necessary and natural order while the rest are condemning when it's to late to avoid it. They walk with what it's low, they dress with what is left of them, they carry no skill, but the ability to work hard on this land. serve to no one, but to nothingness. offer no fear, as they are fear, and work side to side with death. The irony and tragedy, that they are the ones who ties this land togheter, and all the other factions and generations as one. from all beliefs and purposes, are what make Skyrim, the lost land of the Nords. Geddes's Lost Journal # "You can’t get excommunicated for your beliefs if you leave the Council of Reclamations" It's not something particular from skyrim for those who still suspect the workshipers, cultist and scholars that are not tied to the Empire, as they work in a land that don't recognize the infinite value of knowledge. The fruits of the oblivion crisis should reconsider to persuade the college and even, could be a key point to solve the Urchins's conflict with their works. although most of you treat me as a senil for even thinking about that. I don't want to be misjudeged due to their own strange beliefs and sinful actions as there is nothing wrong with them neither their workship as it's the core itself that has gotten to much corrupted when they see the bare notion of limits and ethics as some sort of violence, transgression and blasphemy. Their profanity will cause irreparable damage to all causes across this land... (Lost Page) ...they are getting into matters they cannot control, luring Studendts, Researchers, Advisers, Workshippers, Cultists, Followers, Patrons and so on for... (Lost Page) in progress Hi this is my first attempt at working with fanfiction, and maybe a plan to create a mod for skyrim. my original goal was to fill one of the gaps that most lack in skyrim, its vanilla enemies. they are the triple of commom npc, and have no background or purpose. and as gamer, i started to imagine, many different reasons of their exsitence, origins, and purpose, for immersion sake. Tell me what you think, what you like, and elaborate to me if i could improve or anything. thanks. ^^ Edited March 28, 2017 by TheBxushis Link to comment Share on other sites More sharing options...
lordramuel Posted March 24, 2017 Share Posted March 24, 2017 I like this idea. How were you thinking of distributing the journals and such among the bandits? Would they be loot on the bandits or placed in the world? One thought - if you are concerned about your English skills - you could make it a trait of the author. If the author of the journal was from a very distant place to Skyrim, perhaps that could explain their difference in language. I also recently was writing journals for a mod - and I was surprised at how quickly I got pulled into basically creating a fan-fiction around the character I was writing for! I still wonder if I should keep writing more, even though my mod is already published. Link to comment Share on other sites More sharing options...
TheBxushis Posted March 26, 2017 Author Share Posted March 26, 2017 Main post Updated I like this idea. How were you thinking of distributing the journals and such among the bandits? Would they be loot on the bandits or placed in the world? One thought - if you are concerned about your English skills - you could make it a trait of the author. If the author of the journal was from a very distant place to Skyrim, perhaps that could explain their difference in language. I also recently was writing journals for a mod - and I was surprised at how quickly I got pulled into basically creating a fan-fiction around the character I was writing for! I still wonder if I should keep writing more, even though my mod is already published. The goal of this ideia is to adds some Unique Journals to Key points (will describe later) and add ocasional ordinary notices that would be added to the bandit loot so leaving the players with assumptions and ideias on their own. providing a better game experience. when i play, one thing that make going at camps not be boring, is that some places have unique traits, some with notices where a bandit, or a victim talks about a subject. so you know if their goal was someone, some unique artifact, affect a trade deal. a witch hunting someone ass, and so on. i plan to make 7 unique journals. and i don't have yet a ideia of how much small notices i would do. but is meant to be generic and fun to read. Link to comment Share on other sites More sharing options...
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