GomuGomu64 Posted February 1, 2012 Share Posted February 1, 2012 I've always been a fan of not having voice acting in my games. I prefer to let my imagination determine how the person should sound, rather than some monotonous person, who has never done voice-acting before, being given one shot at "Acting" out the script before it's put in-game. The thing is, Skyrim with muted voices seems...Wrong.Maybe it is because when you mute voices, it also mutes the grunts made by your character when you swing a sword, or jump.Perhaps it is because you can see the dialogue, but no general direction of who is speaking. So, with the CK soon to be upon us, how would you change the text system (Otherwise known as the one-liner subtitles)? Would you do something in the way of Legend of Zelda, where you get the odd "Gasp!" or "Humm!", whilst reading the text presented? Would you prefer if there were speech bubbles coming from the NPCs, so you can listen to more than one at a given time? Would a Neverwinter Nights style be better? Where casual comments ("Caves. Wonder whats below" or "Ouch! Damn rat bit me!") are displayed above the talker's head, and the more in-depth, characterised speech is shown in a box with advance/back buttons and a scrollbar? Personally, I'm up for a NWN dialogue system. Discuss :dance: Link to comment Share on other sites More sharing options...
llamaRCA Posted February 1, 2012 Share Posted February 1, 2012 I've always been a fan of not having voice acting in my games. I prefer to let my imagination determine how the person should sound, rather than some monotonous person, who has never done voice-acting before, being given one shot at "Acting" out the script before it's put in-game. Why are you assuming you only have the two choices of bad acting or text? There are talented voice actors available to the community. If what you are saying is you prefer text...well that's different. Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 1, 2012 Author Share Posted February 1, 2012 I've always been a fan of not having voice acting in my games. I prefer to let my imagination determine how the person should sound, rather than some monotonous person, who has never done voice-acting before, being given one shot at "Acting" out the script before it's put in-game. Why are you assuming you only have the two choices of bad acting or text? There are talented voice actors available to the community. If what you are saying is you prefer text...well that's different. ...I was refferring the voice acting in Skyrim. You would be lying if you said it was good. It's sub-par. Anyway, I was just giving my opinion, and am much more interested in what presentation of text dialogue people prefer. Link to comment Share on other sites More sharing options...
jimhsu Posted February 1, 2012 Share Posted February 1, 2012 Morrowind's dialogue system. End of story. Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 1, 2012 Author Share Posted February 1, 2012 Ooh, looks nice. ...Now I want that. XD Link to comment Share on other sites More sharing options...
Sunnie Posted February 1, 2012 Share Posted February 1, 2012 ...I was refferring the voice acting in Skyrim. You would be lying if you said it was good. It's sub-par. Actually, she wouldn't be lying, if she thought otherwise. :thumbsup:It's your opinion, one I generally don't agree with as I thought the voice acting was good (for everything outside of the atmospheric filler stuff, but even some of that was quite good). And llama is correct that there are quite a few good VA around the community (which she is one of and I can't wait to hear her lovely voice somewhere in Skyrim :blush:). Back on topic though.. I am not sure how malleable the subtitle system is. I am assuming that it will have to be done in the Flash UI if you wanted things like text bubbles, or even some gasping sounds because I don't think the engine is capable of handling more than one sound file per line. Link to comment Share on other sites More sharing options...
Esteris Posted February 1, 2012 Share Posted February 1, 2012 I recall seeing somewhere online that Skyrim VAs were given some award or another? Not sure, but I think so. Personally, I like voice acting in games. With this style of art and general immersion, text appearing over the heads doesn't look good to me. Even the stores and signs have actual textures, not on-hover information. Link to comment Share on other sites More sharing options...
JanusForbeare Posted February 1, 2012 Share Posted February 1, 2012 I recall seeing somewhere online that Skyrim VAs were given some award or another? Not sure, but I think so. You're thinking of this article from Bethblog: The nominees for the 2012 Academy Awards were announced this morning, and two Skyrim voice actors were amongst those honored in the Best Supporting Actor category. Christopher Plummer — voice of Skyrim’s Arngeir — was nominated for his work in “Beginners,” while Max von Sydow — Esbern himself — was recognized for his role in “Extremely Loud and Incredibly Close.” Congrats to them both! Link to comment Share on other sites More sharing options...
huntsman2310 Posted February 2, 2012 Share Posted February 2, 2012 I reckon the only way to avoid bad voice acting completely would be to make the character a mute. Link to comment Share on other sites More sharing options...
Axisdeath Posted February 2, 2012 Share Posted February 2, 2012 Well, some high tier mods do have good voice acting... Like some for fallout 3... Link to comment Share on other sites More sharing options...
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