cork279 Posted February 1, 2012 Share Posted February 1, 2012 (edited) Hello, I'm new to the forum. I'm here to explain a mod idea of mine. Well... it's not just a mod idea, since I was making a game on it which I cancelled (due to limitations of the engine). I'm also writing a novel based on this world, so I have a LOT of ideas. I would like to build up a team for the mod, so if you'd like to model, texture, map, any audio, or anything else, just ask me! I myself am doing various things, but obviously I won't start mapping until the creation kit is released. I've never released a mod before, but I've made various personal mods editing the TES IV:Oblivion map (one of which was a large town expansion to the Roxey Inn). First of all, it is based in the continent of Orkmoth, as the title expresses. Orkmoth consists of three main races. It's main race, Gnomes, and 4 local races Avians (bird-like beasts with a humane posture), Tree Elves, Mountain Elves and Laboreptilia (lizard-like beasts also with a humane posture). This may mean I add new races to the game. Next, I'll explain the planets history to give you an idea of the world. Orkmoth is a nation, one of nine, on the planet of Abundantia. Abundantia was not a natural planet, it was built by an ancient alien race. It's a mechanical clockwork planet, and continues living through the cogs and mechanics producing energy below the surface. The 9 nations don't know this. They believe the planet is natural. The ancient alien race built the planet as a sort of 'science experiment', as they wanted to analyse how primitive creatures adapted to an environment over time. But the alien race died out from a mass virus pandemic, killing each and everyone of their race. This left the planet of Abundantia alone, to fight for itself. The primitive beasts left on the planet, in 9 separate locations slowly adapted to their environments, expanded their intelligence creating an medieval Earth-like world. The storyline of this mod, is the same as the novel I'm writing. In short, it's about a gnome from Orkmoth named Horro, who decides to join the 43rd regiment of the Orkmoth army. Orkmoth (and Andria) fight a great war against Seasalk. He adventures into the nation of Seasalk to destroy the emperor, though whilst there, he accidently destroys the Orb of Creation. An orb of unknown power. This orb had unknowingly controlled all things right on the planet, once destroyed, Abundantia propelled into mass chaos. Horro flees from the tower of the emperor, as the floor collapses beneath him. He falls far beneath the surface, in a vast cavern of cogs and chains. Large metallic men stand to guard large 'doors', into expansive towers. Horro must find his way to the control room of the main tower to recreate the Orb of Creation. It's a mix of medieval fantasy, sci-fi and steampunk. Here's a large map of Abundantia, with main roads and city names [6968x4653]: http://images.wikia.com/ferridenuniverse/images/b/b6/Abundantia_World_Map.jpg Those who want more info about the universe the game is set, I've begun making a wiki on it: http://ferridenuniverse.wikia.com/Here are more maps: http://ferridenuniverse.wikia.com/wiki/Maps Also, for anyone who may be interested, you can read the opening of the novel here: http://www.moddb.com/groups/40k-sci-fi-and-fantasy-writers-workshop/forum/thread/orkmoth Again, if you want to help just ask. Also remember to critisize parts of my storyline you don't like, and how you would improve it. And finally, contribute any ideas you may have! :) Edited February 1, 2012 by cork279 Link to comment Share on other sites More sharing options...
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