coyan2 Posted February 1, 2012 Share Posted February 1, 2012 OK, after a few years of just playing, and starting and restarting, and never releasing a Fallout 3 Mod, I have decided to work on one for New Vegas, and hopefully get it released.. :)) Now, I can not model at all, But skinning, and re texturing I can do with some success. I have been able to add a great number of items to my Mod, Mostly from other Mods that say they can be used by any and all, So I'm making them part of my mod.. I just hope I can remember everyone when I release.. LOL.. ANY way.. Scripting I can do if its simple, I have learned how to make the auto sorters, and add new items to craft.. But I'm having some issues with some other scripts that I have seen back in FO:3 but cant find the mods now days to see if I can make heads or tails of them.. So I'm asking for a little guidance from anyone that can help out... the basis of my Mod is the clean up of Vegas and surrounding areas, Now, I don't want to do it, and release a cleaned up map, I want to incorporate it into the player experience, A Lot like RTS, but going a bit further. I want to make quests, where the player has to gather items of Junk, Like Buckets, Loose Paper, Wooden Crates, You know all the stuff that is Static... I know that in RTS you where able to target a car, and recycle it, same with tires, and rubble piles and lots of other stuff.. SO, can anyone help me on this main task? I'm sure there will be other hurdles to cover down the road.. But for now this one is what is hitting me the hardest.. In time the Mod will allow you to buy a house, rebuild other houses, start a real farm, not just a few plants, help to feed the wasteland, and actually do what most humans will do after awhile in the aftermath of such destruction... Rebuild, Clean up, Not be satisfied with living in trash piles, and falling down houses..Ive always been a little disappointed in the fact that the only tech that humans have upgraded are the weapons.. Nobody out there getting the food chain factory's back up and running, getting industry back up and going, Lumber Mills for Building houses, Workshops trying to rebuild the cars, and trucks to get around better, easier, moving more product... Its time people, to Reclaim what Humanity has lost, Its Pride, Its Heritage and Its Generosity.. Ya, Lots of Pre-Mod Push there.. :)Thanks, Coy Link to comment Share on other sites More sharing options...
adman85 Posted February 3, 2012 Share Posted February 3, 2012 In Bingles Science mod, he makes cars, bikes, old TV's into lootable objects. He did this by manually changing all of the worldspace references to these objects. I'll just say, that it would take awhile to do that part. The script to "recycle" objects would not be difficult; 1st you would need to make a "message" which detailed the recycling process, and add buttons for options (for example; "Would you like to recycle this object?" 1st button says "Yes" 2nd button says "No") 2nd you would need to script the message with a script like this; SCN "addspecificID" int MenuChoice BEGIN OnActivate if ( IsActionRef Player == 1) ShowMessage "addspecificID" endif END BEGIN GameMode set MenuChoice to GetButtonPressed if ( MenuChoice == 0 ) Disable MarkForDelete player.AddItem "addspecificID" endif End (change the "addspecificID" parts to suit, SCN is the script name, ShowMessage is the reference to the message made in step 1, and AddItem is the reward you want to give to the player (scrap metal etc) This script will permanently delete whatever object attached when option 1 (MenuChoice 0 in a script = menu choice 1) is chosen. When option 2 (or "no") is chosen, the message ends with no action, as if the player had pressed "leave". 3rd You would need to add this script (or a variation) to any and all objects you wish to make recyclable. This is by far the most time consuming part of all, and some objects may not respond to this. Though this will work perfectly on any "activator" object in the game (flag the activator for obstacle/No AI Acquire, add the script to it, and even some activation sounds if you want (crushing metal noise) and viola! Link to comment Share on other sites More sharing options...
coyan2 Posted February 3, 2012 Author Share Posted February 3, 2012 Cool, this will give me a better starting point than I had before.... I did find RTS, and have been trying to get it to where I can add items to the Lists that they use to identify an object, but for some odd reason, doing do breaks the script and then it wont save... :( still have to find out why that is.. But im getting closer to understanding some of it anyway.. Thanks for the reply..Coy Link to comment Share on other sites More sharing options...
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