Jump to content

Adding a Modkit/wcc_lite Created Mod to game problem


Recommended Posts

My 1st witcher 3 modding attempt. Running on Windows 10 with the GOG The Witcher 3 Wild Hunt GOTY 1.31A installed. I have created a mod which includes scripts and xml files only. Can't seem to get it to execute when the game is started. Don't see any indication on game start up that the new scripts are being compiled. Nor when I start a game are any of the altered stats for Geralt or other game mods implemented. As far as I can tell I followed all the mod rules correctly. Uncooked the game successfully. Had a batch file that ran the buildcache, pack and metadatastore. As far as I could tell all of this was successful. Ended up with a blob0.bundle and metadata.store in the content folder. Than added the scripts file with the rest of the script folder/file tree for the scripts in the content folder. Created a folder called mods in the game folder, C:\Program Files (x86)\GOG Galaxy\Games\The Witcher 3 Wild Hunt GOTY\mods\modRickSuperGeralt_V1.31A\content\scripts\game . dropped the blob0.bundle, metadata.sore and all the script files into there appropriate spots in directory tree. However, it seems the game doesn't recognize that the mod is there. I also used the uncooked 1.3.1A files as the starting point for any changes. I did look at a lot of other mods and copied a lot of people's ideas but made sure everything was compatible with the 1.31A.1 files. Attached a file showing mod directory tree. Anyone have any suggestions for what I may be doing wrong?

 

Thanks

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...