tomtheclone Posted March 26, 2017 Share Posted March 26, 2017 I want to count the number of total perks in a tree. I then will divide this by character level - 1 to get the percentage of skill points invested in a given skill tree, so if I can go strait to that percentage, that also would work. I've looked online and can't find anything at all that might help me. I can easily utilize skill level, but I specifically want the number of points invested. Link to comment Share on other sites More sharing options...
GamerTechChub Posted March 26, 2017 Share Posted March 26, 2017 I think you would have to check each perk individually. Link to comment Share on other sites More sharing options...
tomtheclone Posted March 26, 2017 Author Share Posted March 26, 2017 I think you would have to check each perk individually. I'm hoping to avoid this. From my perspective it's actually better to have the player manually count it and then set a variable via the console. The issue is that some mods add and/or remove perks so you can't reliably construct a list of all possible perks. Unless there is a way to automatically generate such a list. As I said in another thread, Papyrus is Turing-Complete so pretty much anything is possible. Not that everything is practical, or feasible, but theoretically everything is possible. Link to comment Share on other sites More sharing options...
Recommended Posts