SexyNexy Posted February 8, 2012 Share Posted February 8, 2012 I'd like to see SW to install and configure such mod packs as FCOM with script extenders, tweaks and options. NOT GONNA HAPPEN! Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted February 8, 2012 Share Posted February 8, 2012 (edited) Quite contrary to what they were proposing ("one-click install", "conflict-free", you-name-it) they managed to even create something "preventing" the users from making things conflict-free they missed to do in the first place. If you were to fiddle with load order by means of altering file dates (as was the case with every Bethesda game I know of so far, file date defines place in load order), the Workshop will just jump in and revert it back to downloaded state, *bang* goes the load order. I mean, I wasn't expecting Steam to take care of this, heck, they likely didn't even know of it! But Bethesda? Come on... Bethesda was, is, and will always be aware of all this what it takes to get mods working conflict-free, the importance of load order and these things, and still... they let their "business partner" Valve literally "brick-wall" like that?! They can't be that interested in a cooperation as they were proposing it, or they could have easily prevented this disaster they call the Workshop in the first place. I'm seriously surprised they just let Valve navigate the ship into the cliffs without even issuing a warning. :blink: ...and here was me really hoping for the possibility of the miracle tool they proposed the Workshop to be... doubting still, but hoping nevertheless... oh, well. Sometimes I just hate to be right. :confused: Edited February 8, 2012 by DrakeTheDragon Link to comment Share on other sites More sharing options...
TactlessNinja Posted February 8, 2012 Share Posted February 8, 2012 (edited) Got doubts about SW. People seem to think it's a magical downloader which will solve all conflicts and problems, no need for Bash or BOSS ever again, Steam will do it. But it won't, and already people are encountering errors. Not only that, it seems like SW has an influx of multiple silly mods which don't need to be uploaded at all, like many Giant animal mods. I think we'll get a better idea of where SW stands in comparison to Nexus in two weeks or so. As I remember reading a while ago, Steam will be fine with minor mods, but with overhauls it's going to struggle, which is where Nexus will hopefully remain strong. I'm just hoping Nexus doesn't become second priority because of SW, I've already seen some modders saying 'Oh SW will have faster and more updates than Nexus! Check here!' =_= I don't have much trust in what Steam and Bethesda are doing, as I do feel they're trying to dethrone Nexus, lol. Edited February 8, 2012 by Metal-Gear-REX Link to comment Share on other sites More sharing options...
thesapien Posted February 8, 2012 Share Posted February 8, 2012 (edited) On the bright side of things... Steam will be flooded with the toddlers of modding. This is good for Nexus. Otherwise, after the CK, all of those toddlers would had uploaded here. Imagine all of the problems that would had caused in searching new mods, offering support for conflicts, etc. So maybe be thankful and relieved that Steam is now going to deal with most of the downside to having a cakewalk CK for a massively popular game. SW came just in time to help save the Nexus. Edited February 8, 2012 by thesapien Link to comment Share on other sites More sharing options...
ginnyfizz Posted February 8, 2012 Share Posted February 8, 2012 Oh dear, it seems that I was spot on right about the potential issues! Link to comment Share on other sites More sharing options...
TactlessNinja Posted February 8, 2012 Share Posted February 8, 2012 On the bright side of things... Steam will be flooded with the toddlers of modding. This is good for Nexus. Otherwise, after the CK, all of those toddlers would had uploaded here. Imagine all of the problems that would had caused in searching new mods, offering support for conflicts, etc. So maybe be thankful and relieved that Steam is now going to deal with most of the downside to having a cakewalk CK for a massively popular game. SW came just in time to help save the Nexus. Yeah, except some 'good' modder(s) aren't using Nexus for their mods at all, which is unfortunate. Link to comment Share on other sites More sharing options...
thesapien Posted February 8, 2012 Share Posted February 8, 2012 On the bright side of things... Steam will be flooded with the toddlers of modding. This is good for Nexus. Otherwise, after the CK, all of those toddlers would had uploaded here. Imagine all of the problems that would had caused in searching new mods, offering support for conflicts, etc. So maybe be thankful and relieved that Steam is now going to deal with most of the downside to having a cakewalk CK for a massively popular game. SW came just in time to help save the Nexus. Yeah, except some 'good' modder(s) aren't using Nexus for their mods at all, which is unfortunate. Really? I didn't check them all, obviously, but it looked like the good ones were just mirrored from here by modders from here. Not including the Portal promo mod, of course. Link to comment Share on other sites More sharing options...
rabidNode Posted February 8, 2012 Share Posted February 8, 2012 (edited) I did not even check the Steam site until today and noticed that you can not even download the mods all you can do is subscribe to them. Everything about Steam has seemed to remove everything I believed MODding was about as in:ability to know the inner workings of pc and ini settingsability to control and tweak the game to your likingability to alter patches and view them beforehandability to mix and match mods and tweak even already completed onesability to modify via tools freelyability once game is purchased to have full access and to be left alone to mod to your likingability to freely share ability to learn more about code and computersability to collaborate with community I most likely left things out but seriously. One click mod subscription.Since Steam or Bethesda will not communicate directly you know the work to make mods work with the workshop is going to be on modders. Making things work for NMM, FOMOD, BASH, Workshop, Script Extenders. This whole process has just added a whole mess that is so inelegant its sad.Steam and Nexus could of at the least quasi collaborated but as it is they are like polar opposites.And the dumb down factor again I know sign o the times... still sucks Edited February 8, 2012 by rabidNode Link to comment Share on other sites More sharing options...
Aarkon Posted February 8, 2012 Share Posted February 8, 2012 another thing im noticing about steam workshop is copyright infringment isnt being adressed i saw atleast 2 tera armors on there and yes not a fan of the subscribe only way of getting mods i like to have a DL that way if a update is made that is broken or whatever you dont automatically DL it Link to comment Share on other sites More sharing options...
SneakyHat Posted February 9, 2012 Share Posted February 9, 2012 Personally I will use both, might jump off the Steam Workshop band wagon if the Subscribe button begins messing with me. Once the game has been fully patched and Beth loses interest in Patching, in favor of pushing the patch crew towards developing new games, them Work shop will be A LOT more useful, since all the Script Extenders wont have any problems. (Assuming that they upload to the Work shop) All in all, I find it an interesting idea, with a bit of work it could be great, but the Nexus will still be my main source, for all the people that don't want to upload mods there, the community, the UI, the better browsing experience and what not. Also, for those who don't choose to upload their stuff to nexus, it will be useful. Link to comment Share on other sites More sharing options...
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