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Animations screwed up


x5z8

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So recently I've been having alot of my 2h animations start acting strangely-

 

http://www.nexusmods.com/skyrim/mods/16351/?

I was using the female animations from this mod and at some point they started acting like the male animations, and I really have no reason why. my only thought was that there was maybe a male and female version of the animation in the file and some behavior file was making it use the male variant in the file, if there is one.

 

 

http://www.nexusmods.com/skyrim/mods/70108/?

I was using the 2h attack animations from this mod and some of the attack animations, namely the walk backwards attack animations, started acting glitchy. At first I thought it was because I was using mods that changed movement speed, as movement speed affected the walk/run forward attack animations, but when I turned it off, the walk/run forward attack animations acted normally but the backwards attack animations were still screwed up.

 

I suspect it might be something with FNIS not acting correctly, because whenever I add single animation files or small animation packs, the animation count stays the same- currently it's at 211, and whenever I add a few, it doesn't change, but when I add a mod with alot of animations, like a poses mod, the animation count will jump up to around 600 but will stay there.

 

I've tried uninstalling recently installed mods, reinstalling skeleton, FNIS, all my animation mods, removing all my animations, etc. Nothing seems to be helping and I really don't know what to do at this point.

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What does this have to do with FNIS?

 

What you describe, although a littly fuzzy, seems to be the use of animation REPLACERS. And FNIS doesn't care about replacers.

 

FNIS only cares about ADDED custom animations. Posers usually are custom animations. THat's why the FNIS animation count changes when you add a poser mod. But it will NOT change when you replace for example vanilla combat animations by the Swordsmanship animations.

 

And FNIS is also not responsible when you replace the (unisex) combat animations with a male set of an animation replacer. And now all the female warriors use those male animations as well.

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I'm not sure what the problem is, but it doesnt seem like it's between replacers and non-replacers, because when I uninstall/reinstall a mod like tkdodge, it doesn't change the animation count.

 

also, I was using the 2H animations with PCEA2, and for whatever reason at some point, the animations just started acting differently, regardless of whether I was using them through PCEA2 or replacing vanilla animations

 

I don't know whats causing my problem, but I just bring up the animation count with FNIS because it was something that seemed out of place and could be related to the problem.

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Please stop discussing animation counts when you don't understand the background. TK Dodge is NOT an FNIS depending mod. Therefore FNIS will not count it's added animations. FNIS is only making a PATCH so TK Dodge can run in parallel to FNIS mods.

 

If you want serious help you need to clean up your act. "started acting differently", "whatever reason at some point", and "through PCEA2 or replacing vanilla" is not something anyone can help you with.

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