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Immersive NPC Wake-up/stop work animations.


StochasticTinker

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Ever find that its extremely strange that you can sneak up to a sleeping raider, and slap them with your knife, and they just kind of lazily roll out of bed like they're about to go to Starbucks for breakfast?

 

How about when you tell Blake Abernathy that you've brought back his daughter's locket while he's digging in the dirt, and he digs another second, moves an invisible thing from one side to another, and the stands up before replying?

 

And then, talking to a sleeping Tinker Tom, occasionally makes him pop up fast enough you think you should have heard a sonic boom?

 

I have absolutely no idea what it would take to fix these immersion breaking animations, but I would love to have a mod that did so.

 

Adding a little variety to the animations would also be nice, but that's less important to me than just making them a little more realistic, and having a decent pace to them.

 

Any other common NPC animations that are immersion breaking? The wake/stop work are the worst offenders in my play, but other people might have additional suggestions.

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Don't forget doctors and such trying to stab people with needles in thin air, or doctor Amari waving her hands in thin air while trying to put Kelloggs brain into Nick. The engine Bethesda's using is so old and contains so many awful animations that it would take building an entire new game to fix them all I'm afraid.

 

In all honesty the animations are only part of the problem. I find the enormous amount of clipping far more annoying. Everything clips through everything. From hair through bodies to rifles through arms. After clipping, path-finding is another atrocious insult to gamers everywhere. Every NPC just blunders about like an idiot. Walking into walls, other people. The main offender may be the kid in Vault 81 that wants to give you a tour. At one point he forgot how to get down the stairs from the Overseers area towards the diner and just walked a few steps back and then back again for like 10 minutes until he decided to take the long way round, halfway deciding that it would be inefficient and trying to go back again and getting stuck. I followed him to test it and then just gave up and used moveto player to get him in position again. Most annoying thing about it is that if he moves like a few feet from you, it fails the quest as well, even if he is going the wrong way.

 

Or Brahmin on roof or on top of other people. People floating in mid air. It's not even a rare occurrence.

 

Ah well, at least women don't walk like monkeys anymore and jumping doesn't look like you're taking a dump in mid-air. At least they fixed some things ;)

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