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oscuros oblivion overhaul


goonus

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OOO afaik has not yet altered the Oblivion worlds and so there it will be standard vanilla oblivion.

 

For in game dremora this is quoted from OOO's read me.

 

Dremoras are now significantly more powerful. Markynaz and Valkynaz have their levels capped but with a range where they keep up with the player. Every leveled list that included dremoras is now updated, even quest ones. This means that some quests, especially the main quest, will be more difficult and the player will not be able to complete them at low levels. Roughly, a level 20-25 will stand a chance, anything below that and it will be a world of hurt. At a player level of 40+ almost all dremoras will be lower than the player, with the exception of some special cases. At lvl 50 the player should be able to mop the floor with just about every creature in Cyrodiil. (Example: Kynval are lvl 12, in most cases they will not spawn unless the player is level 13--the intervals of Dremora reach near lvl 40)

 

Also, new dremoras now guard special items and stages of the Main Quest. These terrible new foes have very unique Daedric items of amazing power. Be ready, saving Cyrodiil from the threat of the Daedra will be a very challenging task.

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