Jump to content

Script help


Almelexia

Recommended Posts

You could either make each piece a seperate object (Simple, menial work, but be prepared to have upwards of a hundred diffrerent states and a host of timers and conditionals for each and every piece of the statue -- two words come to mind: scripting hell), make each frame a seperate object (Very simple scripts to make each object appear one-at-a-time, but it would mean a different mesh and object for every single frame to would take to make the assembly look completely fluid), or make the statue into a single object with a complex animation (I have no idea what this would take... Well, except that you'll need 3DMax.).

 

My suggestion is to have the rubble there, but only have a few of the outlying pieces actually move. The rest can just sit there, being obscured by pyrotechnics, particles, and the like, while the active pieces of the statue just converge at one point. When that's done, have all the rubble just disappear and a complete statue with a few fault lines reappear -- the PC won't have any clue what's going on behind the scenes, but seeing the pyrotechnics show and the aftermath, which would suggest what you're aiming for now, would give the necessary "wow" factor.

Link to comment
Share on other sites

yes, the pyrotechniques idea is a good one, walking into a room, with all blue light, BOOM, all red in the corners with fire shooting around the room...wouldnt it be interesting if one could make a room that literally goes on fire, like, you put a chair near a fireplace, the chair catches alite, which spreads throughout the whole room, and before you know it...your copping fire damage 100pts for every second you sit there...in fact....make it 500pts...not many people have over 500health.

 

well, scripting every little object is a tough one, and ive tried to do a similar thing, you walk into a room, and a little box appears, and it said

you feel a slight rumble

 

and a nearby pitcher to fall off the table, i could never do it, i eventually got it right, but the pitcher wouldnt stop falling

Link to comment
Share on other sites

Well yeah that is a idea i may use, "writing in notebook"

And there is one thing i need to know, how do I make scripts like that. Example if i make a fire in activators named fireStart_ac

 

Begin Fire_Chair

 

Short state

Float timer

 

If ( menumode == 1 )

return

 

endif

 

If ( playerGetDistance == 30 )

 

fireStart_ac

enable

 

endif

 

End

 

And so on I work untill thw whole house is in flames.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...