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Jump and Fall Settings, please?!?!?


entropiachrome

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NEW VIDEO showing the mod!!! <post #13 below>[

 

Hi!

 

I recently looked at a mod which improved jumping ability via console command:

player.setgs fJumpHeightMin 175

 

Does anyone know what the vanilla setting is, in case I don't like this modification? I am hesitant to change anything I don't know how to change back...

 

 

Also, I saw another mod that altered fall speed, anyone know the code and vanilla setting for that, and how I could slow it down a bit so I "float" a bit more to a landing?

 

 

Thanks in advance for your advice.

Edited by entropiachrome
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Hi!

 

I recently looked at a mod which improved jumping ability via console command:

player.setgs fJumpHeightMin 175

 

Does anyone know what the vanilla setting is, in case I don't like this modification? I am hesitant to change anything I don't know how to change back...

 

 

Also, I saw another mod that altered fall speed, anyone know the code and vanilla setting for that, and how I could slow it down a bit so I "float" a bit more to a landing?

 

 

Thanks in advance for your advice.

 

Vanilla

fJumpHeightMin 76

fJumpFallVelocityMin 700

fJumpFallHeightExponent 1.45

fJumpFallHeightMult .1

fJumpFallHeightMin 600

 

 

Edit: I don't think you use player.setgs. It should just be setgs.

 

-MM

Edited by MofoMojo
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I probably should have also asked how to adjust the numbers, since I'm pretty cluless about how they work. I assume biggers numbers will increase the abilities, but what I'm looking for is...

 

About a 25% increase in jumping ability...

 

About a 25% decrease in fall rate, so coming down from a jump or a fall "floats" a bit more than vanilla.

 

:blink:

 

 

<I'm playing a vampire, it might be a neat little addition>

 

 

 

EDIT!!! I have messed around with the settings and figured out how to change jump height and how to eliminate damage from jumping or falling...

 

Only thing I cannot figure out is the rate of fall, to create a bit of a "glide" effect. I think velocity min determines the initial minimum rate of fall before the physics of gravity kicks in, but I tried a velocity max and it didn't wotk.

 

Any thoughts?

Edited by entropiachrome
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I probably should have also asked how to adjust the numbers, since I'm pretty cluless about how they work. I assume biggers numbers will increase the abilities, but what I'm looking for is...

 

About a 25% increase in jumping ability...

 

About a 25% decrease in fall rate, so coming down from a jump or a fall "floats" a bit more than vanilla.

 

:blink:

 

 

<I'm playing a vampire, it might be a neat little addition>

 

 

 

EDIT!!! I have messed around with the settings and figured out how to change jump height and how to eliminate damage from jumping or falling...

 

Only thing I cannot figure out is the rate of fall, to create a bit of a "glide" effect. I think velocity min determines the initial minimum rate of fall before the physics of gravity kicks in, but I tried a velocity max and it didn't wotk.

 

Any thoughts?

 

I've actually played with these settings a bit in the hopes of reducing and making a "floating" effect for the very same reason. Unfortunately you'll find there's not much you can do with these settings to achieve that. However, try changing the following two values:

 

fJumpFallHeightExponent 1.45

fJumpFallHeightMult .1

 

You can use positive or negative numbers or even just set them to 0.

 

I want to say that I got the fall to slow down just a bit by modifying those values, maybe it was about 85-90% the original fall speed, but nothing more. Negative numbers did nothing even on the multiplier.

 

The values seem to mean:

 

fJumpHeightMin 76 <- obviously how high you can jump, with any number greater than around 350 working but with...actually...a levitating effect for a few moments to seconds.

fJumpFallVelocityMin 700 <- The minimum velocity you can be going BEFORE you take damage from a fall

fJumpFallHeightExponent 1.45 <- Controls the rate at which you gain velocity?

fJumpFallHeightMult .1 <- Unknown.

fJumpFallHeightMin 600 <- I think this is the minimum height you will drop before gaining velocity

 

We're likely going to need the CK, or even script dragon or SKSE to make this happen. I DO know you can modify your Z position and suddenly change where you are on Z plane so it might be possible to change the rate of fall by cooking the Z position a bit while you fall using a script but for now.

 

-MM

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<I'm playing a vampire, it might be a neat little addition>

 

I've actually played with these settings a bit in the hopes of reducing and making a "floating" effect for the very same reason. Unfortunately you'll find there's not much you can do with these settings to achieve that. However, try changing the following two values:

-MM

 

 

OK... thanks again for following up MM, I greatly appreciate it! :thumbsup:

 

I've been having fun with the jump height min set at the lovely cliche number of 666. It just so happens that having that value between 600-700 is just enough to get you on the roof of most single story homes when in a town, very much like the jumping/gliding vampire I have in mind...

Infiltrating a town in shadow form on the rooftops, lurking down, unlocking a door, and creeping into a home to feed...

 

Anyways, the only drawback is I smash my head off the ceiling inside. :pinch:

 

 

The price to pay for flight!!! :blush:

Edited by entropiachrome
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OK... thanks again for following up MM, I greatly appreciate it! :thumbsup:

 

I've been having fun with the jump height min set at the lovely cliche number of 666. It just so happens that having that value between 600-700 is just enough to get you on the roof of most single story homes when in a town, very much like the jumping/gliding vampire I have in mind...

Infiltrating a town in shadow form on the rooftops, lurking down, unlocking a door, and creeping into a home to feed...

 

Anyways, the only drawback is I smash my head off the ceiling inside. :pinch:

 

 

The price to pay for flight!!! :blush:

 

When the CK comes out you'll have to create a toggle/spell ability or some such that calls a script to modify the jump height minimum so that you can... turn on super jump and turn it off.

 

I currently have four scaling perks which minimize fall damage @ 20%, 40%, 60%, and 80%. I then plan to have a script based spell that will allow you to jump higher when you want.

 

Good luck!

 

-MM

Edited by MofoMojo
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OK... so far, I'm very pleased with the settings I am using.

However, I have to type them in each time I restart the game client. :wallbash:

 

 

Is there any way to SAVE player.setgs AND player.addfac so they will be active every time I start the game?!?

Edited by entropiachrome
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OK... so far, I'm very pleased with the settings I am using.

However, I have to type them in each time I restart the game client. :wallbash:

 

 

Is there any way to SAVE player.setgs AND player.addfac so they will be active every time I start the game?!?

 

Very good to hear. What settings did you settle on?

 

To save this in a plugin

 


  1.  
  2. Download Skyedit from: http://www.uesp.net/wiki/Tes5Mod:SkyEdit
  3. Start SkyEdit
  4. Open and select SkyRim and Update files
  5. Click on Game Settings
  6. Type Jump in the filter to make it easier to find them
  7. Modify the values to what you want
  8. Save the plugin with a plugin name
  9. Start Skyrim Launcher
  10. Select Data Files
  11. Make sure your new plugin is checked
  12. Start Skyrim
  13. Load Savegame
  14. Profit!

 

Note: If you add your player to a faction and save the game, they should remain in that faction.

 

Edit: If you add your player to the VampirePCFaction (I think that's the name) your character will be Attacked on Sight in towns.

 

-MM

Edited by MofoMojo
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