entropiachrome Posted February 2, 2012 Share Posted February 2, 2012 (edited) NEW VIDEO showing the mod!!! <post #13 below>[ Hi! I recently looked at a mod which improved jumping ability via console command:player.setgs fJumpHeightMin 175 Does anyone know what the vanilla setting is, in case I don't like this modification? I am hesitant to change anything I don't know how to change back... Also, I saw another mod that altered fall speed, anyone know the code and vanilla setting for that, and how I could slow it down a bit so I "float" a bit more to a landing? Thanks in advance for your advice. Edited February 5, 2012 by entropiachrome Link to comment Share on other sites More sharing options...
MofoMojo Posted February 2, 2012 Share Posted February 2, 2012 (edited) Hi! I recently looked at a mod which improved jumping ability via console command:player.setgs fJumpHeightMin 175 Does anyone know what the vanilla setting is, in case I don't like this modification? I am hesitant to change anything I don't know how to change back... Also, I saw another mod that altered fall speed, anyone know the code and vanilla setting for that, and how I could slow it down a bit so I "float" a bit more to a landing? Thanks in advance for your advice. Vanilla fJumpHeightMin 76fJumpFallVelocityMin 700fJumpFallHeightExponent 1.45fJumpFallHeightMult .1fJumpFallHeightMin 600 Edit: I don't think you use player.setgs. It should just be setgs. -MM Edited February 2, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
entropiachrome Posted February 2, 2012 Author Share Posted February 2, 2012 Vanilla fJumpHeightMin 76fJumpFallVelocityMin 700fJumpFallHeightExponent 1.45fJumpFallHeightMult .1fJumpFallHeightMin 600 Edit: I don't think you use player.setgs. It should just be setgs. -MM OK, thanks kindly... I'll give it a try. :thumbsup: Link to comment Share on other sites More sharing options...
entropiachrome Posted February 2, 2012 Author Share Posted February 2, 2012 (edited) I probably should have also asked how to adjust the numbers, since I'm pretty cluless about how they work. I assume biggers numbers will increase the abilities, but what I'm looking for is... About a 25% increase in jumping ability... About a 25% decrease in fall rate, so coming down from a jump or a fall "floats" a bit more than vanilla. :blink: <I'm playing a vampire, it might be a neat little addition> EDIT!!! I have messed around with the settings and figured out how to change jump height and how to eliminate damage from jumping or falling... Only thing I cannot figure out is the rate of fall, to create a bit of a "glide" effect. I think velocity min determines the initial minimum rate of fall before the physics of gravity kicks in, but I tried a velocity max and it didn't wotk. Any thoughts? Edited February 3, 2012 by entropiachrome Link to comment Share on other sites More sharing options...
entropiachrome Posted February 3, 2012 Author Share Posted February 3, 2012 bump, is "gliding" possible? Link to comment Share on other sites More sharing options...
MofoMojo Posted February 3, 2012 Share Posted February 3, 2012 I probably should have also asked how to adjust the numbers, since I'm pretty cluless about how they work. I assume biggers numbers will increase the abilities, but what I'm looking for is... About a 25% increase in jumping ability... About a 25% decrease in fall rate, so coming down from a jump or a fall "floats" a bit more than vanilla. :blink: <I'm playing a vampire, it might be a neat little addition> EDIT!!! I have messed around with the settings and figured out how to change jump height and how to eliminate damage from jumping or falling... Only thing I cannot figure out is the rate of fall, to create a bit of a "glide" effect. I think velocity min determines the initial minimum rate of fall before the physics of gravity kicks in, but I tried a velocity max and it didn't wotk. Any thoughts? I've actually played with these settings a bit in the hopes of reducing and making a "floating" effect for the very same reason. Unfortunately you'll find there's not much you can do with these settings to achieve that. However, try changing the following two values: fJumpFallHeightExponent 1.45 fJumpFallHeightMult .1 You can use positive or negative numbers or even just set them to 0. I want to say that I got the fall to slow down just a bit by modifying those values, maybe it was about 85-90% the original fall speed, but nothing more. Negative numbers did nothing even on the multiplier. The values seem to mean: fJumpHeightMin 76 <- obviously how high you can jump, with any number greater than around 350 working but with...actually...a levitating effect for a few moments to seconds. fJumpFallVelocityMin 700 <- The minimum velocity you can be going BEFORE you take damage from a fall fJumpFallHeightExponent 1.45 <- Controls the rate at which you gain velocity? fJumpFallHeightMult .1 <- Unknown. fJumpFallHeightMin 600 <- I think this is the minimum height you will drop before gaining velocity We're likely going to need the CK, or even script dragon or SKSE to make this happen. I DO know you can modify your Z position and suddenly change where you are on Z plane so it might be possible to change the rate of fall by cooking the Z position a bit while you fall using a script but for now. -MM Link to comment Share on other sites More sharing options...
entropiachrome Posted February 3, 2012 Author Share Posted February 3, 2012 (edited) <I'm playing a vampire, it might be a neat little addition> I've actually played with these settings a bit in the hopes of reducing and making a "floating" effect for the very same reason. Unfortunately you'll find there's not much you can do with these settings to achieve that. However, try changing the following two values:-MM OK... thanks again for following up MM, I greatly appreciate it! :thumbsup: I've been having fun with the jump height min set at the lovely cliche number of 666. It just so happens that having that value between 600-700 is just enough to get you on the roof of most single story homes when in a town, very much like the jumping/gliding vampire I have in mind...Infiltrating a town in shadow form on the rooftops, lurking down, unlocking a door, and creeping into a home to feed... Anyways, the only drawback is I smash my head off the ceiling inside. :pinch: The price to pay for flight!!! :blush: Edited February 3, 2012 by entropiachrome Link to comment Share on other sites More sharing options...
MofoMojo Posted February 3, 2012 Share Posted February 3, 2012 (edited) OK... thanks again for following up MM, I greatly appreciate it! :thumbsup: I've been having fun with the jump height min set at the lovely cliche number of 666. It just so happens that having that value between 600-700 is just enough to get you on the roof of most single story homes when in a town, very much like the jumping/gliding vampire I have in mind...Infiltrating a town in shadow form on the rooftops, lurking down, unlocking a door, and creeping into a home to feed... Anyways, the only drawback is I smash my head off the ceiling inside. :pinch: The price to pay for flight!!! :blush: When the CK comes out you'll have to create a toggle/spell ability or some such that calls a script to modify the jump height minimum so that you can... turn on super jump and turn it off. I currently have four scaling perks which minimize fall damage @ 20%, 40%, 60%, and 80%. I then plan to have a script based spell that will allow you to jump higher when you want. Good luck! -MM Edited February 3, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
entropiachrome Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) OK... so far, I'm very pleased with the settings I am using.However, I have to type them in each time I restart the game client. :wallbash: Is there any way to SAVE player.setgs AND player.addfac so they will be active every time I start the game?!? Edited February 4, 2012 by entropiachrome Link to comment Share on other sites More sharing options...
MofoMojo Posted February 4, 2012 Share Posted February 4, 2012 (edited) OK... so far, I'm very pleased with the settings I am using.However, I have to type them in each time I restart the game client. :wallbash: Is there any way to SAVE player.setgs AND player.addfac so they will be active every time I start the game?!? Very good to hear. What settings did you settle on? To save this in a plugin Download Skyedit from: http://www.uesp.net/wiki/Tes5Mod:SkyEditStart SkyEditOpen and select SkyRim and Update filesClick on Game SettingsType Jump in the filter to make it easier to find themModify the values to what you wantSave the plugin with a plugin nameStart Skyrim LauncherSelect Data FilesMake sure your new plugin is checkedStart SkyrimLoad SavegameProfit! Note: If you add your player to a faction and save the game, they should remain in that faction. Edit: If you add your player to the VampirePCFaction (I think that's the name) your character will be Attacked on Sight in towns. -MM Edited February 4, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
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