PowderedSugar Posted March 28, 2017 Share Posted March 28, 2017 I'm working on a new display area in my mod, and have run into an issue with using weapons as part of the display. I am using the DefaultBlockActivation and defaultDisableHavokOnLoad on each of the display items, but for some reason it's not working. For this specific display, I've used the reward version of the Blade of Woe, and placed it in a static, lidless copy of the small, angled display case. When I go into the game to check it out, the dagger is hovering above the display case. I ran Havok on the object in the editor and it winds up in the same position, which means that Havok is still running on the object when I enter the cell. I have double checked to make sure the first two properties of the disable Havok script are both false, and have even checked disable Havok settling option. I'd really like to avoid making static duplicates for each of the items I'm trying to display. Does anyone have any thoughts about why this combination of scripts isn't working? Does it have something to do with the display case? I replaced the lid textures with null textures to make it invisible, but I don't know if that does anything for collision. Link to comment Share on other sites More sharing options...
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