leiongod Posted March 29, 2017 Share Posted March 29, 2017 As the title implies, when ever i use a surgery chair or hair dresser chair whether it be from a one i place down via settlement mods or just me visiting say the barber or doc crocker in diamond city, the camera gets positioned behind my face, this is a pic of what it looks like http://prnt.sc/epu3e2 Im assuming its something being caused by a mod which tweaks camera .ini settings, i dont think i do have many mods that do that, the only one that comes to mind hat i do have is this mod here called Tactical Flashlights http://www.nexusmods.com/fallout4/mods/16172/? as it asks you to write these new .ini settings to your fallout 4.ini file [Camera]f3rdPersonAimFOV=70.0000 fVanityModeMaxDist=300.0000fVanityModeMinDist=85.0000fPitchZoomOutMaxDist=000.0000fMinCurrentZoom=0.0000fMouseWheelZoomSpeed=1.0000fMouseWheelZoomIncrement=0.2000f3rdPersonPowerArmorCameraAdjust=30.0000fOverShoulderMeleeCombatAddY=0.0000fOverShoulderMeleeCombatPosZ=0.0000fOverShoulderMeleeCombatPosX=30.0000fOverShoulderCombatAddY=0.0000fOverShoulderCombatPosZ=0.0000fOverShoulderCombatPosX=30.0000fOverShoulderPosZ=0.0000fOverShoulderPosX=30.0000bApplyCameraNodeAnimations=0 Here is my current fallout 4 ini file, just wondering if anyone thinks its this mod above i mentioned which is causing this problem or if i can change anything else within my F04 ini[General]sLanguage=enuGridsToLoad=5uExterior Cell Buffer=36bDisableAllGore=0bAllowConsole=1bPlayMainmenuMusic=1bForceUpdateDiffuseOnly=1iTextureDegradeDistance0=800iTextureDegradeDistance1=1500iTextureUpgradeDistance0=600iTextureUpgradeDistance1=1200bUseCombinedObjects=0bPreCulledObjectsEnabled=0 [screenSplatter]bBloodSplatterEnabled=1 [Display]iPresentInterval=1bDeferredCommands=1fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1fMeshLODLevel1FadeDist=3500.0000fMeshLODLevel2FadeDist=2000.0000fMeshLODFadePercentDefault=1.2000bNvGodraysEnable=1bDynamicObjectQueryManager=1bMultiThreadedAccumulation=1bMultiThreadedRenderingUNP=1 fSAORadius=108.2fSAOBias=0.6fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5ffSunShadowUpdateTime=1.0fSunUpdateThreshold=0.5000fDefaultWorldFOV=70fDefault1stPersonFOV=80fDecalLifetime=30.0000fDecalLOD0=800.0000fPipboyScreenEmitIntensity=1.2500fPipboyScreenDiffuseIntensity=0.150fPipboyScreenEmitIntensityPA=3.000fPipboyScreenDiffuseIntensityPA=1.0000 [HairLighting]fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [sSSSS]fSSSSSPower = 4.0 [Audio]bEnableAudio=1 [interface]fDefaultWorldFOV=70fDefault1stPersonFOV=80fSafeZoneX=64.0fSafeZoneY=36fSafeZoneXWide=64.0fSafeZoneYWide=36fSafeZoneXWide16x10=64.0fSafeZoneYWide16x10=36fCrosshairAlphaPercent=100 [MapMenu]uLockedObjectMapLOD=16uLockedTerrainLOD=32 [Controls]fMouseHeadingXScale=.021fMouseHeadingYScale=.021bInvertYValues=0fEnterWorkshopDelay=1.5000fPipboyLightDelay=0.3000fZKeyDelay=0.2000fThrowDelay=0.3000fPowerArmorExitDelay=0.4000 [Grass]iMinGrassSize=20bAllowCreateGrass=1 [imageSpace]bDoRadialBlur=1 [Weather]bPrecipitation=1 [Archive]bInvalidateOlderFiles=1sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2SResourceArchiveList2=Fallout4 - Animations.ba2sResourceDataDirsFinal= SGeometryPackageList=Fallout4 - Geometry.csgSCellResourceIndexFileList=Fallout4.cdxSResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0 [LOD]fLODFadeOutMultObjects=4.5000fLODFadeOutMultItems=2.5000 [Pathfinding]fWarpMaxTime=4iWarpMaxPathFailureCount=3[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=0bReflectLODTrees=0 [Gameplay]fPlayerDisableSprintingLoadingCellDistance=0bHealthBarShowing=0 [Camera]f3rdPersonAimFOV=70.0000 fVanityModeMaxDist=300.0000fVanityModeMinDist=85.0000fPitchZoomOutMaxDist=000.0000fMinCurrentZoom=0.0000fMouseWheelZoomSpeed=1.0000fMouseWheelZoomIncrement=0.2000f3rdPersonPowerArmorCameraAdjust=30.0000fOverShoulderMeleeCombatAddY=0.0000fOverShoulderMeleeCombatPosZ=0.0000fOverShoulderMeleeCombatPosX=30.0000fOverShoulderCombatAddY=0.0000fOverShoulderCombatPosZ=0.0000fOverShoulderCombatPosX=30.0000fOverShoulderPosZ=0.0000fOverShoulderPosX=30.0000bApplyCameraNodeAnimations=0 [Decals]uMaxSkinDecals=100uMaxSkinDecalPerActor=25bDecals=1bSkinnedDecals=1[Combat]bForceNPCsUseAmmo=0[VATS]fVATSRangedLongDistance=2500[Workshop]bWorkshopEnableGridBasedSnapping=0 Link to comment Share on other sites More sharing options...
leiongod Posted March 29, 2017 Author Share Posted March 29, 2017 oh i jus discovered the tactical animations mod may be causing my problem based on what this mod was saying hereBarber and Surgeon Camera Fixhttp://www.nexusmods.com/fallout4/mods/12739/? Ill be giving this a go and see how this works. Link to comment Share on other sites More sharing options...
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