betto212 Posted February 2, 2012 Share Posted February 2, 2012 (edited) Dont know if someone already did it or not ,but here is a idea if someone want do something diferentdo a mod set in a mansion like the clue game ,that all npcs are suspect of a murder but this was only the first murder the other npcs keep dying...maybe because the house is a inheritance and someone want be the only owner.. then a npc is randon choose to be the culprit ( its boring always know what will happen ) and " randon" hints will appear like a weapon with finger prints or a personal item the mission find the culprit how ?get the fingerprints while the npc is sleeping putting cameras open locks using speechsetting "traps" for the culprit Edited February 2, 2012 by betto212 Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 2, 2012 Share Posted February 2, 2012 reminds me of that one assassination mission from Oblivion where you're locked in the mansion with people.. except you certainly know who done it in that one ^_^; Link to comment Share on other sites More sharing options...
betto212 Posted February 3, 2012 Author Share Posted February 3, 2012 reminds me of that one assassination mission from Oblivion where you're locked in the mansion with people.. except you certainly know who done it in that one ^_^; this gave another idea be locked inside a vault , no one get out until the culprit be found ,this would give a answer to the : why im doing this ? Link to comment Share on other sites More sharing options...
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