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Did sneaking get tweaked in 1.4?


HideInLight

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Tangent: I wish there were sneaky enemies. Like maybe they'd blur and fade and move quickly behind you and such. Not really an apples to apples comparison, but I still kind of miss that aspect of Dragon Age, for what it's worth, where my rogue's favorite opponents were always other rogues, the more skilled, the better. I loved my RP inner dialogue of, "back at you," "oh, you're good, too," "two can play at that game," or just both disappearing from view, waiting to see who slips up first.

 

Lonesome Road for New Vegas had stealth boy users who were highly annoying to fight. One moment you're creeping along, the next the invisible man is taking potshots at you with a .50 rifle.

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